Break Beat - SUBMITTED - what do you think?
StusApps
Member, PRO Posts: 1,352
Well, this is technically my 3rd game (the 2nd is nearly finished approval).
In 2.5 weeks of game salad I am really pleased to have made 3 games, this one is definitely the best. It's been a big week long project and it's finally finished. Just submitted to the app store.
The game is a high speed music based block smasher. The aim is to keep the music volume and pitch up by breaking the blocks as they appear. It has cool effects, bombs, explosives, nasty enemies and a great sound track. You can switch whether you are building up volume or pitch by rotating the device. The gravity alternates each time new blocks arrive.
A lot of the time was spent on the game mechanics to try to create something a little different, I don't think I had to really compromise on much.
It is iPad only for now, not sure this would translate well to a smaller screen.
Let me know what you think. Fingers crossed it'll be out in about a week.
Cheers
In 2.5 weeks of game salad I am really pleased to have made 3 games, this one is definitely the best. It's been a big week long project and it's finally finished. Just submitted to the app store.
The game is a high speed music based block smasher. The aim is to keep the music volume and pitch up by breaking the blocks as they appear. It has cool effects, bombs, explosives, nasty enemies and a great sound track. You can switch whether you are building up volume or pitch by rotating the device. The gravity alternates each time new blocks arrive.
A lot of the time was spent on the game mechanics to try to create something a little different, I don't think I had to really compromise on much.
It is iPad only for now, not sure this would translate well to a smaller screen.
Let me know what you think. Fingers crossed it'll be out in about a week.
Cheers
Comments
Looks unbelievably smooth. Was this influenced by an xbox arcade game? I remember hearing something about pitch related game.
Looks good
You control the little craft with the joystick. When you fire the balls they smash the pink blocks. If you are red you will build up volume, if you rotate the orientation then you become green and build up pitch. If either drop below a red mark you hear the effect on the music and your life goes down. The blocks keep respawning as you destroy them.
The blue blocks can only be destroyed with the big bombs or by holding down a tap on the craft to build up an explosive blast. In later levels you have spikers and rocket launchers to deal with as well. The levels end when the music tracks finish. When you stop moving a shield is raised around your craft to protect it.
Hope that makes sense.
3 games in 2.5 weeks, to such a high standard? That truly amazes me.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Gameplay looks very dynamic and exciting...nice use of the screen rotation feature.
Sound is good too and seems engaging and paced well.
The look is respectable and seems polished...albeit a bit basic.
If the app shows promising sales out of the gate...I recommend bringing the graphics up another notch and really polish it up to the next level.
Good luck with the title.
~Syn
will be watching
I don't like the shattering glass sound, it's disruptive - perhaps something else that mixes in?
(That goes for new Castlevania Puzzle also... ouch. And Babo Crash...)