GameSalad Login & Internet Connection

Add someAdd some Member Posts: 48
edited October 2015 in Working with GS (Mac)

Hey guys

Gamesalad is requires connection to internet when you make a game after login in or not

I mean if i login in to gamesalad and then to wifi will be turn off is that any problem ?

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Please use descriptive titles for your threads. Give us some idea of what you're asking, much like an email subject.

  • Add someAdd some Member Posts: 48

    So what's the answer

  • ArmellineArmelline Member, PRO Posts: 5,461

    You can use GameSalad offline for a period of, I think, 7 days. You just need to log in while online first. Once you're logged in, GameSalad will continue to work for that period once your internet connection goes down.

  • Add someAdd some Member Posts: 48

    Thank so much bro

    I have anther question when the first time when create new blank after click you will see some option what dies mean this option choose platform ( iphone 6 plus landscape and more ) what does mean

    And if i choose iphone 6 plus landscape and make my game with this platform my game when publish will be running in all ios devices from iphone 4 to iphone 6 plus ( landscape ) or not ?

    I wish to give the answer about this question ?

  • ArmellineArmelline Member, PRO Posts: 5,461

    The platform you pick is the default screen size you're designing your game for.

    iPhone 5, 5S, 6, 6+, 6S, 6S+ all use very similar screen dimensions, and designing for one will result in a project that can be easily used for the others.

    iPhone 1, 3G, 4, 4S all use a different screen size that isn't as tall as the size used in newer iPhones.

    iPad uses a different screen size that is similar to the iPhone 1-4S screen dimensions, but still different.

    Converting your game from one screen dimension to the others is normally called making it "universal". A search of the forums or of YouTube will reveal lots of tutorials and discussion about doing so.

    Most people recommend starting with a iPad project size, but it ultimately doesn't really matter that much. How you universalise your game will really depend on the type of game it is.

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