Constraining attribute to flip with actor
quinn221
Member Posts: 280
Hi,
I am currently have an enemy actor that shoot fireballs when he get close to my hero. The fireballs are spawning form a actor that is constrained to my enemy's head. However, I am using a self.Graphics.Flip Horizontally attribute, so when my enemy changes directions my constrained actor is now behind my enemy. How do I make it so that my constrained actor will flip with the enemy.
thanks
Comments
Make rule that houses the two different constrain sets.
Rule
When flip is true
Constrain to position
Otherwise
Constrain to position
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Thanks!!! I was so close!