Interactive character dialogue

Hello GSERS!

I've searched the boards and haven't found the exact answer to this. I'm trying to implement a dialogue/conversation feature between characters in my game and the player's character. It would function along the lines that conversations happen in games like Monkey Island. EG: The game character asks "Would you like to board the space ship?" The player is then presented with two clickable options: "Hell, yes!" or "Nope, that sounds scary." Depending on their answer, the game presents them with the next line of dialogue. I know how to do this just by spawning new actors that have new lines of text based on which option the player chose, but this seems like it could quickly grow out of hand with a large conversation. Can I do this with tables? Or is there a template for this?

Thanks so much!

Comments

Sign In or Register to comment.