Capturing collision speed
jonmulcahy
Member, Sous Chef Posts: 10,408
I want to capture the velocity that one actor collides with another actor but I'm having trouble getting it.
As a test I created a timer so every .1 seconds it updates an attribute with the players self.Motion.Linear Velocity.X but that stays at -0. Is there a different attribute I should be looking at?
As a test I created a timer so every .1 seconds it updates an attribute with the players self.Motion.Linear Velocity.X but that stays at -0. Is there a different attribute I should be looking at?