Table Situation...stumped
Hey Everyone,
I am using tables to save my hero X and Y positions, but I have ran into small problem....
Right now when my hero crosses the check point is saves the position to a table and then spawns on death at the checkpoint. After I respawn and I continue with the game and then move on the the next scene everything is great and works as it should...
But.... Lets say I am on my first scene and I cross the checkpoint and die and run out of lives... I go back to the game and spawn from my past saved checkpoint... Perfect so far... but when I continue to the next scene after completing the level I spawn at my last saved XandY locations on the next scene....
I find it odd that it only happens if I run out of all my lives and pick up from a saved game.
How do I get my player to appear in the correct position?
Comments
I'm confused. What exactly is the issue? After explaining that, post a picture of your rules so we can see how it's setup.
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Sound like maybe you need a rule based on number of lives when your checkpoint is crossed. What your asking is a little unclear actually and you may need to be more specific and provide details like a picture of your save after crossing checkpoint code
@Braydon_SFX I just figured it out. After I wrote out the issue I found my mistake
Thanks