Raw scene size vs efficiency
I am making a new game and have a question about the nuts and bolts of gamesalad. Does the raw scene size effect the efficiency (fps, load times, rendering...). I make my games 1 scene to avoid the pesky loading wheel, so this question interests me. I need a scrolling menu and plan on having well over 120 levels ( to fit all of those little boxes on screen I need the scene to have a height of about 4000 px. But as soon as a level starts all of the level buttons destroy but I still have a huge amount of scene space being unused. The idea of having all that space unused is bothering me more than anything else, it doesn't seem very efficient. But, if someone were to tell me that this will have no effect on how devices run my game I could overlook this inefficiency (what the camera doesn't see won't hurt you).
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Comments
No, scene size (I'm guessing this is what's meant by 'raw' scene size) doesn't effect performance.
Raw meaning scene size alone. Not a huge scene filled to the brim with actors. Take a scene that is 768 x 1024 with 2 actors, then take the same two actors and put them in a scene that is 768 x 4000. Would these games perform the same?
SocializeTwitter , **My Site ** **Play Loop Zen Free **iOS HERE, Google Play HERE
There is no 'raw scene size' as such, there is just a scene size, it is just a set of numbers, filling it with actors doesn't effect those numbers - the scene size will have no effect on performance whether filled with hundreds of actors or empty.
Q: Do you know if I am able to type a word in all capital letters on this forum ?
Joking aside, scene size doesn't effect performance, a 40,000,000 x 40,000,000 pixel scene puts no more of a strain on the device's processor or impacts memory use than a 200 x 200 pixel scene.