GameSalad Physics Editor.
CaptFinn
Member Posts: 1,828
I cant read every post/thread/question. SO Im going to ask this here.
Gamesalad has given us 2 links to some 3rd Party Physics editors. They have been nice enough to give us some pros and cons for the use of each 1.
Is GameSalad looking into building their own Physics editor? One that works hand in hand with the creator? Best editor to use would probably be one that was made for GS Creator.
Is this in the Works?
Comments
Yes, they said at the least, 2 months for an in-program editor, but they wanted to get it out sooner via use of external programs while they work on the GS physics editor.
We've said that we'd like to improve the workflow by integrating something into the tool, and that doing something like that would probably take a month or two, but please don't think that means it's going to be released in January.
Polygonal collision is something that the underlying physics engine has always supported but GS has not because the interface and auto-tracing code necessary to do so has been a bigger effort than we've been able to commit to in the past, especially with so many other pressing issues.
The compromise we came to was that if we could find some decent 3rd party tools that provided the functionality and could export to a format we could import, we'd do it that way to allow users to do all kinds of new stuff they can't currently do.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
Sweet. Nice to know. But Please dont let the 3rd party stuff be a "WORKAROUND" a year from now.
I don't see using a 3rd party app to do collision shapes as any more of a 'workaround' than using a 3rd party app like Photoshop to do images or Logic to do audio.
When they didn't have gamesalad in mind when they were made. When they have a lot of cons and a few pros. When one no longer has any kind of support. And no longer working on new versions. It will start to feel like somethings being left behind. But I'm glad they are working on making something in mind for gamesalad users. Some made by gamesalad, for gamesalad.
Same deal with Logic, AfterEffects, Photoshop, C4D (and so on).
GS list 3 pros and cons for each, I wouldn't say that was a lot of cons and few pros, both these apps allow the creation of polygonal collision shapes, that's all they really need to do.
Then use the other one ?
I've seen nothing to indicate that they are working on anything like this, personally I think if we have a way of creating custom collision shapes and it works just fine then it would be a pity to see them working on something like this rather than other features and improvements.
PhysicsBodyEditor:
Pros - It's free. It gets the job done.
Cons - It's Java. It's rather clunky.
PhysicsEditor:
Pros - It's clean and professional. Simple to use. Excellent control over the auto-tracing.
Cons - Costs money.
I used PhysicsBodyEditor for about 20 minutes before buying a license for PhysicsEditor.
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I mean Physics Body Editor works great. Yea it's a little pre 2000 but it does what it's supposed to do. I really do prefer it over the competitor. I like the fact that I can make holes inside a shape. It really works well for this game I'm currently working on.