What is a good size scene for scrolling shooter ?
LogoLogic
Member Posts: 51
I am trying to figure out how long a scrolling shooter should be. 6000? 10000? Any suggestions?Also how do you keep the screen moving to "force" your actor along? Also, how do you come to a stop for the big boss battle? Thanks!
Comments
As for not letting your character leave the screen, have an invisible wall on either side that scrolls at the same speed as the invisible camera.
The size of the scene would depend on how much you've planned out of course!
Have different scenarios planned out for each stage, (helicopter fights randomly, buildings blowing up, etc) I wouldn't just lay a bunch of bricks down and have the player run through gunning, make it interesting
So with my big boss scenes I would make invisible walls when I get to the big boss at the end of the scene? Thanks.
It pretty much takes care of your questions.
Shows how to stop for a boss battle, and how to have a 3000x scene and only use about 800x
Its a great demo with a lot of valuable info