Shaders and gamesalad?

Ok so firstly thank you GS for the awesome custom collision shapes, it's made gamesalad 100% more awesome.

So on to my question, I don't claim to know anything about rendering engines so not sure what gs uses but:-

Would shader support be possible within Game Salad?

Thank you

Comments

  • tmanntmann Member Posts: 278

    Anything is possible and some kind of shader support would be amazing :)

  • jay2dxjay2dx Member Posts: 611
    edited December 2015

    I hope so I just thought shaders use open gl! I haven't a clue what I'm talking about though, I just know how to implement them in various other competing game engines! I just prefer GS and would love to be able to utilise them here! :)

    Hoping someone from GS will reply to this thread at and clarify ifs it's possible at some point!

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    It is technically possible i would suggest submitting a feature request

  • jay2dxjay2dx Member Posts: 611

    @BlackCloakGS great news, GS would be pretty cool with this feature. i will do, ,also I will put something together on the forums to show whats possible, that way people can see the benefit of this feature and how awesome it is! then decide to vote etc. i don't like people voting for the sake of it you see.

    thanks again,

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    Put a request in and ill vote for sure ;) Would love to have access to some sort of fragment shader support.

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  • SLOCM3ZSLOCM3Z Member Posts: 797

    This would be awesome!!!

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited December 2015

    fyi we use OpenGL/ES 2

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