Shaders and gamesalad?
jay2dx
Member Posts: 611
Ok so firstly thank you GS for the awesome custom collision shapes, it's made gamesalad 100% more awesome.
So on to my question, I don't claim to know anything about rendering engines so not sure what gs uses but:-
Would shader support be possible within Game Salad?
Thank you
Comments
Anything is possible and some kind of shader support would be amazing
I hope so I just thought shaders use open gl! I haven't a clue what I'm talking about though, I just know how to implement them in various other competing game engines! I just prefer GS and would love to be able to utilise them here!
Hoping someone from GS will reply to this thread at and clarify ifs it's possible at some point!
It is technically possible i would suggest submitting a feature request
@BlackCloakGS great news, GS would be pretty cool with this feature. i will do, ,also I will put something together on the forums to show whats possible, that way people can see the benefit of this feature and how awesome it is! then decide to vote etc. i don't like people voting for the sake of it you see.
thanks again,
Put a request in and ill vote for sure Would love to have access to some sort of fragment shader support.
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This would be awesome!!!
fyi we use OpenGL/ES 2