I found out a video talking about health bar:
Which technically just construct the X value to the centre.
But it could only works when it locked on the left side and decrease from right side.
Then how do I make a heath bar that locked on the right side and decrease from left side?
Comments
Typically the way you would make a health bar like that would be to constrain its X position to
(where you want it centered)-(the width of the bar)*(1/2)
Or, you can make it easy on yourself and use a replicate behavior on a small actor like this:
number of copies: (health attribute)
replicate direction: left
so when you have full health, the the bar is a certain length and as health decreases it dynamically shrinks.
Or, if you wanted the bar to only be a certain length, under # of copies you could use this expression:
(current health of character/full health of character)*(max width you want for the bar)
which would result in a health bar of whatever length you wanted.
I'm assuming here a 1px wide actor. If you wanted a thicker actor for whatever reason you'd need to adjust the expression a bit.
I have a drop dead simple health bar tutorial below. It uses the Replicate Behavior so you can change the direction really easily.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I see. But is this way you provided has a lack of performance? Replicate in 1 pixel sounds..A lot of works to do for the engine.
I see..But I guess using this method will be adjusted by the device resolution? Some device might have 1000 pixel but some might have 5000... will this still work?
Replicate works super fast, I wouldn't worry about any kind of performace hit. Its easy enough to incorporate, try it out and see.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Replicate is super light on the engine.
Mental Donkey Games
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