Creepy is live on Google Play / Amazon Appstore

2

Comments

  • BigDaveBigDave Member Posts: 2,239
    edited January 2016

    This game so far unfortunately didn't took off at all.
    I credit it mainly that its very hard to find in the store I might invest time there in future.

    Right now I just add more in-apps to all my traffic gaining apps to get more money per user. With positive result so far specially Human Harvest increased its ARPU x4 (now $0.08) Could be just early adapters from the already existing players must not mean new install would achieve the same result. But still I want all my apps to able to monetise solid.
    Else I have to kill em. ( O_O)

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    Can I have it if you kill it lol! :D

  • BigDaveBigDave Member Posts: 2,239

    @iamcartez
    I actually got some older games I killed and I though about selling
    but creepy is my new baby and it gets great reviews I think i might just have to cap the levels when it becomes popular and make them pay the in-app to pay full.

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    @BigDave

    Im surprised you haven't done that already, your games are always high quality. That sounds like a good plan, just make sure that the people that already have started playing the game gets an auto unlock key or something... or else they may throw out bad reviews if they load up the game and see that they must pay to finish level 8!

  • As_Of_LatteAs_Of_Latte Member, BASIC Posts: 343

    @BigDave Just downloaded Creepy for iOS! Not gonna lie, it is very difficult to find in the App Store :/ I searched "Creepy" and scrolled down forever and never found it...

    The only way I could find it in the App Store was to search your name "David Zobrist"

    Even though the search was difficult, the game looks awesome!!

  • BigDaveBigDave Member Posts: 2,239
    edited January 2016

    @As_Of_Latte
    yeah its too bad. I maybe should invest time in proper keyword search for it but I am not experienced too much in it yet. Also I rather spending time on the next game.
    I might gonna do some video advertising as I am currently running with orcs.

  • mars-sevenmars-seven ParisMember, PRO Posts: 49

    Wow, impressive! I like it :)

  • BigDaveBigDave Member Posts: 2,239
    edited April 2016

    Not sure why but creepy is growing really well since the last month.
    Winning the game salad competition could have had a real impact on spreading to more people or its just time passing and people telling their friends.

    This is one of the games I launched and not even bothered much about investing too much time why it didn't start so well, I knew this is a good game also by the feedback collected here and from friends, as well as a personal feeling.
    I considered even leaving it if it performs not that well, as it is a good game.

    But after 3 months of being live now it grows and has become my second most impression creating game directly after Orcs.

    I learned the lesson that some games really just need their time to role on.

  • DuesDues Member Posts: 1,159

    @iamcartez said:
    @BigDave

    ...just make sure that the people that already have started playing the game gets an auto unlock key or something...

    I've been thinking about this...any good ideas on how to set it up?

  • BigDaveBigDave Member Posts: 2,239

    @Dues i did not do it so far as it could kill growth and effect ratings
    but yes i can imagine making a couple of bucks more per month
    I could basically lock the second half of levels until they bought the in-app.
    And after finishing the last freely playable level showing them the pop up to buy now or go back to the main menu.

  • DuesDues Member Posts: 1,159

    @BigDave said:
    @Dues i did not do it so far as it could kill growth and effect ratings
    but yes i can imagine making a couple of bucks more per month
    I could basically lock the second half of levels until they bought the in-app.
    And after finishing the last freely playable level showing them the pop up to buy now or go back to the main menu.

    Yeah I guess that's a good decision :)

  • BigDaveBigDave Member Posts: 2,239
    edited May 2016

    Just got a creepy suggested as game for the weekend by one of the biggest german news agencies "Spiegel.de". I did not contact them and that is a big surprise!!

    http://www.spiegel.de/netzwelt/web/adorno-killerspiele-doku-ueber-trolle-kostenlos-im-internet-a-1092266.html

    (bullet point 3)

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    @BigDave said:
    Just got a game suggestion for the weekend by one of the biggest german news agencies "Spiegel.de". I did not contact them and that is a big surprise!!

    http://www.spiegel.de/netzwelt/web/adorno-killerspiele-doku-ueber-trolle-kostenlos-im-internet-a-1092266.html

    (bullet point 3)

    Congrats! Great news!

  • BigDaveBigDave Member Posts: 2,239

    Creepy is still growing and players ask for more levels etc.
    And some wonder if they donate if they get more level.

    Right now nothing is planned as I see it as a round thing that leaves em exactly with the thirst for more.

    But I wonder how I can monetise it better (in-app wise) without breaking the already round experience.

    I though of bonus missions as another character defeating cmon threat so zombies,nests and the fire shooters. ( some kind of machine spider unit)
    This character could be on a side mission to clean out some left over zombie locations.

    Or I go for a before story in the laboratory where it breaks out and your a doctor treeing to escape.

    Or I sell something else not sure what to do here to be honest.
    Current installs on android are 30000 and they hope for more.

  • BigDaveBigDave Member Posts: 2,239

    i don't want pay to win btw so no extra gun or extra hp

  • BigDaveBigDave Member Posts: 2,239

    maybe its just what I designed it for a round game moentizinhg mainly through ads.

  • app_sauceapp_sauce Member, PRO Posts: 206

    Maybe try something with rewarded videos? Like watch video ad after death to get another life at the same spot they died.

  • imjustmikeimjustmike Member Posts: 450

    With the whole game being built already, with the behaviours etc all nailed - how hard would it be to have additional content, unlocked with IAP? If you could convert 10% of those playing into paying would it justify a week or two worth of work for a new mini game?

  • BigDaveBigDave Member Posts: 2,239

    Short update.
    It was incredible hard to jump over myself to build the extra levels for creepy as my intention was to make a round game and even on success leave it as it is.
    Which I break now on request of many players and to get that 1.99 $ extra from some users.

    The game had its current peak with 35000 active installs as I started.
    I finished 4 of 6 levels by now. And it took already 3 weeks for this couple levels..
    It feels like I don't push myself.. So I lost 10000 active installs since then.

    Since the game can be finished in 20 minutes thats really no surprise and its a wonder they even keep it a couple of weeks.

    So the update brings for $ 1.99
    +Bonus Campaign with 6 Levels
    +Removes all Ads

    I have around 1000 to 2000 daily new installs and deinstalls with it if only 1% buys it
    10 to 20 its already good extra money.

    All creatures have been defeated so the idea is that some "cleaning" robots are also taking care of the creepy units as they are also infected.

  • BigDaveBigDave Member Posts: 2,239

    And yes if I will also try to add the gamepad support based on the plenty of requests.

  • CasualEvolutionCasualEvolution Member, PRO Posts: 543

    Hi @BigDave congrats for your game, I really liked.
    Why this game is free? Really you make some money with Ads? I think that if you can sell 0.99, many of us would buy without thinking :)

  • NNterprisesNNterprises Member, PRO Posts: 387

    @CasualEvolution if you look at a lot of his threads you will see the history and results of how the game has been doing for cost, why he made things free, etc

  • YeezyHypeBeastYeezyHypeBeast Member Posts: 60

    I think $1.99 is too much for minutes longer of gameplay. Go with $.99

  • BigDaveBigDave Member Posts: 2,239
    edited August 2016

    @YeezyHypeBeast
    nope none of my games has 0.99$
    is just the level of pricing i set for my games.
    $ 1.99 is the absolute minimum

    in my other games orcs I sell in-apps of 8.99$ and 12.99$ successfully.

    0.99$ is nothing.
    Also price implies quality. So if you want to make your game appear like crap $0.99 is the best way to go.

  • BigDaveBigDave Member Posts: 2,239

    @CasualEvolution

    i go free since priced games only make sense if you have clear fixed large audience and the means of reaching them but if non one knows your game. Going free is the best for building your audience and banner ads also perform ok.

  • DigiChainDigiChain Member, PRO Posts: 1,288

    @BigDave said:
    nope none of my games has 0.99$
    is just the level of pricing i set for my games.
    $ 1.99 is the absolute minimum

    @BigDave - Yes I completely agree. Most customers aren't willing to pay anyway - but those that are will quite happily pay the $1.99. I've seen a good increase to my revenue by increasing prices without any obvious drop in sales.

  • CasualEvolutionCasualEvolution Member, PRO Posts: 543

    @BigDave thanks for your answer :)

  • BigDaveBigDave Member Posts: 2,239
    edited August 2016

    @Franto
    Ok! Update is ready Content wise. Even the Trailer I will add today or this weekend.

    Now only the game pad support is missing @Franto
    I filled the controls out exactly as you did. I only will need left,right and shoot and shield. So I have left on "a" and right on "d". Now I wonder which one should i use to shoot and which to shield based on common controller schemes?

  • BigDaveBigDave Member Posts: 2,239

    hahaha unliveable how easy it was btw!
    epic!!

  • BigDaveBigDave Member Posts: 2,239

    Do the menus have to support the gamepad too ? or is it ok to click via hand the first couple options? ( i know it would be better with sup)

    But would it be acceptable?

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