Is repeated and automated pausing going to slow down my game?
farahmed
Member, PRO Posts: 33
HI I hope someone can help me. I have a multiple choice quiz game and when the right or wrong answer is picked, I am pausing the game for one second and taking it to a "correct answer" or "wrong answer" scene. I wanted to know if this will slow down my game( i am telling program to pause at every question when an option is selected). There are about 800 questions. Is there a better way to do this? I have tried spawning "correct or "incorrect" actors over the options for a brief moment, but the options are still clickable while "correct" shows up, which I don't want. Please help!
Comments
Pause Game behaviors shouldn't have a cumulative effect. If you want to make a manual pause, just change an attribute value (e.g. game.paused to true) when the pause button is clicked and then in each actor on the scene, have a rule condition that says when that attribute is false do everything you would normally do.
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