Space Quartz iOS updated!

mhedgesmhedges Raised on VCSMember Posts: 634

Hello -

Space Quartz for iOS has been updated to version 2.1, now with improved collision mechanics! Player and object collisions were previously rectangular, which could lend itself to certain instances whereby the actors would in fact collide, but it would not seem like such due to graphics versus collision shapes.

With the improved collision mechanics, close calls are now really close calls. This improves on already good game play.

Go get the game or update your version!

https://itunes.apple.com/us/app/space-quartz/id987279735?mt=8

Comments

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Hey very cool. I didnt know this existed! If I may make 2 suggestions?

    1. Create a collision wall around the exterior of the scene...and make the bullets deestroyed when it collides with it...your bullets are wrapping the scene.

    2. Allow the player to shoot as fast as they can push the fire button.

    This will keep the quartz from being destroyed by wrapping bullets and make the player have to shoot more accurately than relying on bullets coming from the edges of the scene.

    Note....this is a nice game to make ready for Steam IMO.

  • mhedgesmhedges Raised on VCS Member Posts: 634
    edited December 2015

    Thanks for the download, @Thunder_Child! I also appreciate the suggestions, but there are explanations for both behaviors as they are:

    1. The game which this one is based upon has the screen wrap. The bullet does not wrap forever, though, and is destroyed after about 0.5 or 0.75 seconds of uninterrupted travel.
    2. I limited the shots fired to 5 within 1 second, otherwise the game would not be as hard. After 1 second, the cannon reloads.

    I'd love to deploy the game to other platforms, but I'm still taking baby steps. I already tried porting to Android, and given current GS issues, there is a wee bit of lag between action and audio. I stopped porting apps to wait for a "stable" version. I'd also love to deploy to Apple TV one of these days * cough *. :D

  • Thunder_ChildThunder_Child Member Posts: 2,343

    The only main reason @mhedges I suggested the bullet destroy collision wall is that I feel I destroyed more quartz via wrapped bullets than aimed at and shooting. Ratio was pretty high. I understand your reasoning though and the game is just fine as is. :smiley:

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