Does the image size of particle affect it's quality?

Is there an upper size limit for the particles used in the game?
For example if I use particles of an image that are 500x500, since the max allowed size of particle is in fact 500. Will the particles appear as images of 500 pixel resolution? Or is the 500 merely a stretched particle that's of a much lower resolution?
I want to use high quality images for the particles and I'm not sure how that will affect the performance of the game since I presume particles would be the most cpu intensive behavior in GS.

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2015

    Hi @abuabed84 Providing the actor you're using is 500x500 in this case they'll be no stretching or lack of quality (except on retina display but that won't matter for particles, in my opinion).

    I can't see it having much impact on performance either, providing the particles aren't constant.

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  • SocksSocks London, UK.Member Posts: 12,822

    @abuabed84 said:
    Is there an upper size limit for the particles used in the game?

    There is no upper size limit for particles.

    @abuabed84 said:
    For example if I use particles of an image that are 500x500, since the max allowed size of particle is in fact 500.

    You can have particles that are 70,000,000 pixels x 70,000,000 pixels if you like there is no 500 pixel limit.

    @abuabed84 said:
    Will the particles appear as images of 500 pixel resolution? Or is the 500 merely a stretched particle that's of a much lower resolution?

    If a 500 x 500 pixel image is applied to a 500 x 500 pixel particle, it will use the full resolution 500 x 500 pixel image.

    @abuabed84 said:
    I want to use high quality images for the particles and I'm not sure how that will affect the performance of the game since I presume particles would be the most cpu intensive behavior in GS.

    I'm not sure you can judge how cpu intensive a behaviour is without some context, for example the Particle behaviour is enormously more efficient than the Spawn behaviour if the Spawn behaviour were spawning an equal number of 'particles' (but as actors).

  • SocksSocks London, UK.Member Posts: 12,822

    @gyroscope said:
    Hi @abuabed84 Providing the actor you're using is 500x500 in this case they'll be no stretching or lack of quality (except on retina display but that won't matter for particles, in my opinion).

    The size of the actor that the Particle behaviour is applied to has no effect on the size of the particles / the Particle behaviour does not produce actors.

  • 3absh3absh Member Posts: 601

    excellent
    thanks guys

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