I need your advice and opinion please! :)

http_gamesaladhttp_gamesalad Member Posts: 1,340
edited December 2015 in Miscellaneous

Recently I've been putting serious time and effort into my app Sway to be released Jan 2016. @Approw has help me with graphics and efficient coding and he's done an amazing job making this app as look visually appealing where I needed some serious help! The app is about 80% done but as I play the app I feel like there's something missing. So I spent sometime googling apps similar to mine and endless runners. And I saw something like angled lines from an app that ketchup apps has. I thought that would be pretty cool and it help improve the game play (in my opinion) . The problem with this though is that @approw said that if we do add these lines we'll have to get rid of the left and right walls! (if you look closely at the edges of the video you can see the platforms parallax)

This is how the game works:
The game is completely wrist responsive so you have to try your best to stay on the path without falling off the edges.

Here is some gameplay of my app! I'm open to other ideas for the app and how you think it could make the gameplay better! Ignore some of the graphics (because this is an older version) but I removed those black balls.. they were supposed to be objects you avoided and if you hit them you'll bounce off and die. I did a poll and not to many people liked the idea of that. I'm trying to take away from just a normal left and right application like how it is now. Any constructive criticism is welcomed! :)

Here is a very rough example of what I'm trying to go for

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited December 2015

    @http_gamesalad with the new polygon collision shapes you can probably create long stretches of the track in whatever shape you please, both graphically and as collision shape.

    You can then lay out consecutive sections, without the need to patch together small rectangles.

    This will give you a lot of freedom in designing the style and the layout of the track. Even rounded corners.

  • MoikMoik Member, PRO Posts: 257
    edited December 2015

    I think you made the right first step by checking out competitors. The thing I might suggest to do is to go back and check for what problems they had which you could solve, rather than looking for advantages to copy.

    Which competitors did you look at? The new parallax look gave it a very Super Monkey Ball feel to me.

    When watching the video, my first instinct is that I want to try hopping gaps. Even if I only had two or three hops available per run, it would help give a feeling of control, and that happy feeling of skill which comes before bragging to friends when pulling off a precise just-barely jump.

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @Hopscotch @moik Thank you for the feedback! .

    @Hopscotch thank you for that! I really want to make this game as random as possible! I feel like if you play it for awhile it becomes a bit predictable. That's why I'm trying to add twist and turns where I can. To make the game a bit more entertaining.

    @Moik I looked at ketchup app! and you're suggesting that I make jumps? Also I really like the design that @approw came up with! It looks 100 times better when you see it on your device! I think it looks very different because I haven't seen too many apps with this type of UI. I think it really fits the theme. Don't ya think?

  • http_gamesaladhttp_gamesalad Member Posts: 1,340
    edited December 2015

    @moik I've looked at apps like this, zig zag, and zig zag zoom. I'm trying to see if I can make mine stand out! I think I've gotten .. I haven't seen any with tilt motion! I think the tilt motion really makes you have a realistic human feel because you're the one who's moving it and you make the decisions of when to till tilt! The whole system for tilt motion is revamped it truly responds to your wrist now!

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    The funny thing was 2 years ago when I first started coding this was one of the very first ideas I had. I started but I had to put it on hold for about a year and half because it was way too advanced for me. I sorta kick myself because the market wasn't over crowded with these types of apps.

  • MoikMoik Member, PRO Posts: 257

    @http_gamesalad It definitely looks good. Though I feel the lane feels a little plain? Possibly its because it looks like the lane has a gradient to it which isn't coming across in the video. I feel like there isn't a lot going on to the lane, like as though there should be more coins in a row.

    I can't think of any games which are exactly the same. I know Temple Run 2 and Mega Jump have tilt as either a primary or secondary controls, and are a big part of the experience.

    I feel like jumps would be a good addition. Maybe another option might be sections of wide lane with obstacles sliding back and forth on it, so you have to dodge a moving target rather than simply fit in the lane.

  • MoikMoik Member, PRO Posts: 257

    @http_gamesalad said:
    I sorta kick myself because the market wasn't over crowded with these types of apps.

    That's partially why I suggested looking at fixing flaws competitors have. There's still plenty of options to be successful, but it generally takes new features to gain people's interests. The easiest way to do it that is to solve a problem. Any time a player is sitting in a game "I wish I could do a certain thing." or "I wish I didn't have to do this other thing." they're pre-selling themselves on the idea of that feature. Then when you go to raise awareness/advertise, you don't have to explain your game, you just have to say its present. They already want what you're offering, you don't need to say why it's good. It's a shorter message that's easier to get across and get some uptake.

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @Moik I completely agree with what you're saying. The lines it's self are bit too plain. I think adding those obstacles (the black dots that you have to avoid) will make the game a bit more fun and challenging with the addition of the harder path!

    The coin spawning will be changes! This isn't the final product. There will be some graphical work done to it. The path color will be different! and the backgrounds will also be different also! I have 13 characters in the game and 5 of them are kinda secret!

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    I'll try to see if i can make poll and get the communities feedback on if there should be objects on the path or be plain

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