Weird Custom Collision Behavior

RainbrosRainbros Member Posts: 124
edited December 2015 in Working with GS (Mac)

I've been trying to get custom collision to work for my pinball game but WEIRD things are happening. I am using PhysicsBodyEditor. For one thing, after I change the collision of my flipper actor from rectangle to custom, my actor starts rotating from a different point (without changing anything else). Also, sometimes my actor will fly off for no reason other than the presence of a collide rule (without actually colliding with the other actor). This clearly is not the correct behavior.

Is anyone else experiencing odd things? @BlackCloakGS @dgackey @stevej Are these known issues, or should I submit a bug report?

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