Spawning actors of different values

Hi all, I'm just getting into GS and have been running into some issues.
I'm trying to give my actors random number values that are displayed on top of the actors.

I create a game attribute -> integer -> actorValue = 0

then I have actors spawned with the following:
change attribute -> game.actorValue + random(1,9)
display text -> game.actorValue

The issue is that all of the actors display the same random values (which I can see why now).

How can I spawn them so that all of them have randomized values?

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