Isometrical Control Suggestions?
Hello,
I hope everyone is gearing up for a great new year!
I have been designing a new game in my travels and having trouble picking a control method that would best fit.
Here is the game Board.
The actual game play is to move the Cube around the board. Basically collecting objects along the way as you keep going around.
Any suggestions on type of controls would be the most easiest for a pick up and play style?
Control One:
Swipe in the direction of travel. After each swipe, cube moves +1 square in the direction of swipe.
Concerns: Could get very tiring and repetitive.
Control Two.
Swipe in the direction of travel with auto move. Always moving forward one square at a time, and only swipe to change directions.
Control Three
Auto move and tap left screen to rotate anti-clockwise, tap right screen to rotate clockwise.
Control Four
Have four arrows on screen.
I don't like this one because the game is meant to be easy and clean and never been a fan of on screen controls.
Do you know of any other methods that might work. The cube needs to be able to travel in all directions (excluding backwards) in a game that could see the player make 20 - 300 moves.
Thanks
Two.E
Comments
How about this? Split the screen in half, left and right. Use multitouch. One touch left move left, two touches left move back. One touch right move right, two touches right move forward. You may need to delay the processing of the touches by a few tenths of a second so it doesn't execute if the two touches don't happen in perfect sync. Just wrap all the rules in an after timer.
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I'd have a mix. Swipe and release to move one square, swipe and hold the touch to move continuously until the touch is released.
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Nice idea. My initial thoughts are, how confusing it would get for the player. Will get it up and working so I can see it in action though. Thinking out loud but perhaps tap to move forward (or backwards) and two taps for left or right would be more logical.
Nice! That might work. I didn't actually think to consider holding a swipe as an option. Running the game in my mind this might be a very easy method. Thank you
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Agreed, I tried this on a similar game, swiping moves the cube 1 square, and you are right it gets really repetitive/tiring after a short while, it's no problem pressing a button (L/R, fire, etc) hundreds of times, but after a while swiping over and over again feels like wadding through mud !
P.S. your artwork is not isometric, it looks to be 2/1 (?), isometric is 1.732/1, I found it much easier working at the correction isometric ratio, for example angles of translation/movement are 30° rather than something weird like 26.679201° (or whatever it is), the top of a cube always lines up with the diamond above its base position - and lots of other little things that lock into position / sync up that don't happen with 2/1 . . . but of course 2/1 could suit your game just fine.