question about collision and game actor´s death

hansohanso Member Posts: 23
edited November -1 in Working with GS (Mac)
hia guys! im new here around working with gamesalad, so here´s my question: i´ve got an actor moving around in a maze, if he touches for ex. a lava wall, hes dying. but my problem is: its top-down and sometimes there should be round walls which are killing the actor. im not that good in gamesalad but is this possible?

check out my screenshot to get an better idea of it ( im not the best in explaining things as a text, haha)

http://yfrog.com/evdeathap

is there any solution for this?

Comments

  • iDeveloperziDeveloperz Member Posts: 1,169
    You can change collision type from rectangular to circular in the physics panel. I think its physics or motion.

    But there currently is no pixel collision. :(
  • firemaplegamesfiremaplegames Member Posts: 3,211
    To get something like that, you would make the curved art as a background actor. It wouldn't have any collision on it, just the image.

    Then you would lay a bunch of little invisible collision rectangles on top of it. Rotate them all so they align with the curve.
  • hansohanso Member Posts: 23
    yeah that was also my first idea, but its sad that there is not something like paths just like in illustrator or something. but meanwhile - ill go with that solution! thanks buddy! oh just one thing - is there a way to group them all after i built my curve? or do i have to use good old copy and paste style?
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