looks good, has a good name for the current star wars hype.
But lacks energetic gameplay, bullets fly a bit slow the enemy/obstacle variety looks really limited.
Put a bit more interesting gameplay between the graphics /presentation and name and it could be really nice.
Cheers guys. @Moik 3D was done in Cinema 4D. @BigDave Youre right, I think the game starts off too easy so not many enemies early on. Things do get faster and more enemies in later levels and your lasers and ship speed get upgraded with earned XP points.
How are you guys finding the controls. Feedback from players is that they don't like the shoot method?
Version 1.1 uploaded to Apple today.
Added meteorites to dodge and shoot for extra points.
Minor fix: Lasers where not destroyed when hitting certain enemies.
Two new touch controls and controller support.
Key mapping the controller support was really neat option, I had put off including controller support but as I had keyboard controls already in the game (for testing in creator) it was easily keymapped. The only added function I needed was for the menu screen controls.
Having problems with iads not showing. All appears well with adhoc and at Apple end but yet to see iads appear in actual appstore build. Can someone play and have a look please, they should appear bottom of the Select Mission screen.
Thanks for the link. I had a player complain that my game was not working with their controller. I imagine its a nightmare to support all the pads across formats. You would think Apple would have had a default driver?
It is defiantly tricky to support all the controller out there. There are just so many. Also Apple and Microsoft have two types of controllers and that means i have to support different back ends for each platform. Currently on Mac i support the old style HID controllers (think Logitech Dual Action) so if there is a driver for mac for the controller we can support it. Apple also has Mfi controller (which are newish) and there are very few controllers out the. We currently don't support those but it on the list (way down on the list) . I think the Horipad is one of those types of controllers. We tried to support the most popular controllers out there. We are using this library for controller support. So if there is a feature or controller support missing you can file a bug with them.
Comments
Wow, very cool graphics!
Looks excellent, very 1979 !
Cool !
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Nice!
@ParkGames what did you use to create the wireframes? Blender?
Very cool!
Mental Donkey Games
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heheh VERY SIMPLE AND VERY COOL!!!
looks good, has a good name for the current star wars hype.
But lacks energetic gameplay, bullets fly a bit slow the enemy/obstacle variety looks really limited.
Put a bit more interesting gameplay between the graphics /presentation and name and it could be really nice.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Cheers guys. @Moik 3D was done in Cinema 4D. @BigDave Youre right, I think the game starts off too easy so not many enemies early on. Things do get faster and more enemies in later levels and your lasers and ship speed get upgraded with earned XP points.
How are you guys finding the controls. Feedback from players is that they don't like the shoot method?
Version 1.1 uploaded to Apple today.
Added meteorites to dodge and shoot for extra points.
Minor fix: Lasers where not destroyed when hitting certain enemies.
Two new touch controls and controller support.
Key mapping the controller support was really neat option, I had put off including controller support but as I had keyboard controls already in the game (for testing in creator) it was easily keymapped. The only added function I needed was for the menu screen controls.
Having problems with iads not showing. All appears well with adhoc and at Apple end but yet to see iads appear in actual appstore build. Can someone play and have a look please, they should appear bottom of the Select Mission screen.
Looks awesome!
glad to hear controller support was easy to add
I had streered away from it for a while thinking I would need to redo all my controls but the keymap feature is brillant!
IAds are coming through intermittently now. Do you guys recommend Ad mob or Rev mob. I have used playhaven but they don't do banner ads.
Update v1.1 is live. Is the Horipad a supported controller?
no, we have a list of support controllers and platforms here . http://help.gamesalad.com/gamesalad-cookbook/2-making-it-better/controller-support/
Thanks for the link. I had a player complain that my game was not working with their controller. I imagine its a nightmare to support all the pads across formats. You would think Apple would have had a default driver?
It is defiantly tricky to support all the controller out there. There are just so many. Also Apple and Microsoft have two types of controllers and that means i have to support different back ends for each platform. Currently on Mac i support the old style HID controllers (think Logitech Dual Action) so if there is a driver for mac for the controller we can support it. Apple also has Mfi controller (which are newish) and there are very few controllers out the. We currently don't support those but it on the list (way down on the list) . I think the Horipad is one of those types of controllers. We tried to support the most popular controllers out there. We are using this library for controller support. So if there is a feature or controller support missing you can file a bug with them.
Does GS support controllers on iphone?
Not right now. As soon as FreeStick supports them we will.
We do support controllers on Android.