Star Wires: The Minute Wars (free)

ParkGamesParkGames Member, PRO Posts: 117

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Comments

  • Games4lifeGames4life Member, PRO Posts: 279

    Wow, very cool graphics!

  • SocksSocks London, UK.Member Posts: 12,822

    Looks excellent, very 1979 ! :)

  • MoikMoik Member, PRO Posts: 257

    Nice!
    @ParkGames what did you use to create the wireframes? Blender?

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Very cool!

    Mental Donkey Games
    Website - Facebook - Twitter

  • wilsongaluchowilsongalucho Member Posts: 180
    edited January 2016

    heheh VERY SIMPLE AND VERY COOL!!!

  • BigDaveBigDave Member Posts: 2,239

    looks good, has a good name for the current star wars hype.
    But lacks energetic gameplay, bullets fly a bit slow the enemy/obstacle variety looks really limited.

    Put a bit more interesting gameplay between the graphics /presentation and name and it could be really nice.

  • ParkGamesParkGames Member, PRO Posts: 117

    Cheers guys. @Moik 3D was done in Cinema 4D. @BigDave Youre right, I think the game starts off too easy so not many enemies early on. Things do get faster and more enemies in later levels and your lasers and ship speed get upgraded with earned XP points.

    How are you guys finding the controls. Feedback from players is that they don't like the shoot method?

  • ParkGamesParkGames Member, PRO Posts: 117

    Version 1.1 uploaded to Apple today.
    Added meteorites to dodge and shoot for extra points.
    Minor fix: Lasers where not destroyed when hitting certain enemies.
    Two new touch controls and controller support.

    Key mapping the controller support was really neat option, I had put off including controller support but as I had keyboard controls already in the game (for testing in creator) it was easily keymapped. The only added function I needed was for the menu screen controls.

  • ParkGamesParkGames Member, PRO Posts: 117

    Having problems with iads not showing. All appears well with adhoc and at Apple end but yet to see iads appear in actual appstore build. Can someone play and have a look please, they should appear bottom of the Select Mission screen.

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Looks awesome!

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited January 2016

    glad to hear controller support was easy to add

  • ParkGamesParkGames Member, PRO Posts: 117

    @BlackCloakGS said:
    glad to hear controller support was easy to add

    I had streered away from it for a while thinking I would need to redo all my controls but the keymap feature is brillant!

  • ParkGamesParkGames Member, PRO Posts: 117

    IAds are coming through intermittently now. Do you guys recommend Ad mob or Rev mob. I have used playhaven but they don't do banner ads.

  • ParkGamesParkGames Member, PRO Posts: 117

    Update v1.1 is live. Is the Horipad a supported controller?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    no, we have a list of support controllers and platforms here . http://help.gamesalad.com/gamesalad-cookbook/2-making-it-better/controller-support/

  • ParkGamesParkGames Member, PRO Posts: 117

    @BlackCloakGS said:
    no, we have a list of support controllers and platforms here . http://help.gamesalad.com/gamesalad-cookbook/2-making-it-better/controller-support/

    Thanks for the link. I had a player complain that my game was not working with their controller. I imagine its a nightmare to support all the pads across formats. You would think Apple would have had a default driver?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    It is defiantly tricky to support all the controller out there. There are just so many. Also Apple and Microsoft have two types of controllers and that means i have to support different back ends for each platform. Currently on Mac i support the old style HID controllers (think Logitech Dual Action) so if there is a driver for mac for the controller we can support it. Apple also has Mfi controller (which are newish) and there are very few controllers out the. We currently don't support those but it on the list (way down on the list) . I think the Horipad is one of those types of controllers. We tried to support the most popular controllers out there. We are using this library for controller support. So if there is a feature or controller support missing you can file a bug with them.

  • ParkGamesParkGames Member, PRO Posts: 117

    Does GS support controllers on iphone?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited January 2016

    Not right now. As soon as FreeStick supports them we will.
    We do support controllers on Android.

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