Ninja Baa - My first game, need some help with a few mechanics
Hi GS Community,
While I tried to figure out as many mechanics as I can through trial/error and sheer will of clicking through every tab and option available to see if the answer presents itself, I figured why not post all the things I'm struggling with on here and see if I get some responses.
Yes I do acknowledge there are a few question, but by the time I get to ready any replies I may have found the answer in another forum or might have discovered it on my own.
1) Gravity/Platform actor, how do i set the actors to be affected by gravity and how do i set the Platform actor so that the collision rule stops them from passing through?
2) Attacks, I have an actor set as an attack that makes the enemy disappear when the spawned attack collides with the enemy but it seems to only spawn on top of the actor, how do i get it to spawn in front? Also if there is an easier method of creating an attack please let me know.
3) Enemy Chase, how would I make an enemy chase the main actor when he moved within a 'vision range'. This would be without restriction, so the enemies chasing an actor could jump up ledges to get to him.
I'll likely add more questions in the comments as I get further into the game.
Cheers in advance.
Best Answer
-
PhilipCC Encounter Bay, South AustraliaPosts: 1,390
@just_try_n_keep_up said:
Hi GS Community,....... I'll likely add more questions in the comments as I get further into the game.
Cheers in advance.
Welcome, I guess you are new here? A good place to start with help is to first look under the Help Tab above.
You'll find Tutorials, the Cookbook and all sorts of documentation. When you've digested all that you might ask the kinds of questions that some of us might be inclined to answer. There's lots to learn, so dig in and have fun.
Answers
4) Jumping, how do I set a rule so that pushing 'w' moves my character to a target distance 90deg from its current location and return back?
Cheers, after some scouring through youtube vids and various posts I have managed to sort a double jump and gravity, as well as a few other bits and pieces I was about to add. I had assumed things were more pre-coded allowing a user to simply drag a intended action pre-designed and maybe tweak it, i didnt realise Gamesalad work on a level below this with more control and thus also making the process to achieving a goal a little more lengthy.
Thanks for your response though, I'm still working on the attack and chase functionality but will hopefully have them sorted soon.
This is what also precisely what makes Gs so powerful. You can delve deeper then you'd expect for a drag and drop engine and come up with some really great systems.
Follow us: Twitter - Website