Apple Rejection: 10.6 question? Help?
Games4life
Member, PRO Posts: 279
Can someone put this into easier terms for me? Or possibly help me with this? What are my next steps? How would I format it for ALL devices and not just the iPhone 6? Do I check Resolution independence?
Comments
Did you submit it as iPhone only? Show the screenshot they sent you. They say the issue is iPad display. What did you pick for your screen format adjustment type, stretch, overscan or letterbox?
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
It was stretch. I submitted it as iOS Universal, but in GameSalad i set it as iPhone 6 portrait. Do I have to make a separate build for each device?
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That is not how stretch will look. Make sure you set it to that. That looks like overscan. Also if you didn't make your art double size then you will not be meeting retina specs. This is why it's important to read the iTunes connect guide for what Apple requires. Games need to be planned out and you need to be informed and not in a rush.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Oh, how can I change that to stretch? Will that solve all my problems? (The rejection issue)?
You said you set it to stretch so did you or didn't you? Do you know who to use the publishing system? There is a setting there to pick that option.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
So are you saying I have to change the pixel sizes to twice the size of the actor? Or will stretch solve that issue?
That is what resolution means. Apple wants app and games to support retina displays. So to do that an image needs to be made in double the size you need it. So if I had an actor I want in game to be 100x100 the art needs to be 200x200.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Ah got it, so if i change all the art in my game to that... Will that fix this problem? Would it work on iPad now because of the reformatting?
If you set it to stretch it will form to the screen size of any device.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Once reformatting all the art to twice the size, correct?
When you set the aspect ration of your build on the GS website did you select "Stretch"?
I asked him that and he said yes, then he wasn't sure how to change it so....
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Stretch has nothing to do with the art size. That has to do with aspect ratios.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Oh I must have accidentally clicked Overscan, looks like it. My apologies guys.
Did you ever fix this issue? http://forums.gamesalad.com/discussion/76670/i-dont-have-stretch-in-aspect-ratio-adjustment-on-ios-universal
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Study up and be more patient.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Ah got it, thanks.
Plan: Resize ALL artwork for double the actor size and select stretch.
Thanks very much for all your help.
Do I have to reformat animations as well? For example the burst animation consist of 20 images, but I bought it off of the marketplace?
I would just fix the stretch issue and try submiting again. Then if it get turned back increase the graphics.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Got it, thanks very much!
Would you recommend testing on an iPad first before submitting to see if that makes a difference?
You should always test and debug your apps period.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS