Max Non-movable actors in an iPhone app?
BarkBarkCo
Member Posts: 1,400
I'm setting out on creating art utility. Instead of having a "brush" that creates "pixel" actors as it goes, I'm trying to optimize by having a preset number of color-adjustable "pixels" already on the screen. I realize that this could put me into the thousands, so I need to know how many non-moving, non-colliding actors I can have on the screen at once before things get hairy...
Btw, these would all be of the same actor type, just multiple instances.
Thanks!
Btw, these would all be of the same actor type, just multiple instances.
Thanks!
Comments
Perhaps try a test at a 10x10 grid and then one at 10 x 25 and compare the RAM load differences.
I made it mostly as a stress test.
It almost crashes my 3GS. And it runs at ~5 FPS towards the end of the demo, but it does get through it.
All of those Actors in the demo are rotating.
I tried it with rotation and without (rotation requires Movable to be checked), and I did not notice a difference.
Feel free to play around with it if you want.
@syn, I may be reduced to making a 8-bit pixel art app if I want to support older devices... ;-)