Max Non-movable actors in an iPhone app?

BarkBarkCoBarkBarkCo Member Posts: 1,400
edited November -1 in Working with GS (Mac)
I'm setting out on creating art utility. Instead of having a "brush" that creates "pixel" actors as it goes, I'm trying to optimize by having a preset number of color-adjustable "pixels" already on the screen. I realize that this could put me into the thousands, so I need to know how many non-moving, non-colliding actors I can have on the screen at once before things get hairy...

Btw, these would all be of the same actor type, just multiple instances.

Thanks!

Comments

  • victorkin11victorkin11 Member Posts: 251
    I also want to know the stage size limit without any bitmap background, will it cause the memory problem? thank for share your experience!
  • synthesissynthesis Member Posts: 1,693
    Good question...I doubt anyone knows...as I don't recall it ever being attempted. I guess if you find out...let us know.

    Perhaps try a test at a 10x10 grid and then one at 10 x 25 and compare the RAM load differences.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I have a spiral demo on my wall that uses 1400 Actors.
    I made it mostly as a stress test.

    It almost crashes my 3GS. And it runs at ~5 FPS towards the end of the demo, but it does get through it.

    All of those Actors in the demo are rotating.

    I tried it with rotation and without (rotation requires Movable to be checked), and I did not notice a difference.

    Feel free to play around with it if you want.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Thanks FMG. I'll look at that when I get home!

    @syn, I may be reduced to making a 8-bit pixel art app if I want to support older devices... ;-)
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