simulating a jump (with three key "y" points)

digitalzerodigitalzero Member, BASIC Posts: 639

okay i have somewhat asked this question before in the forum but the answer i got wasnt really exactly what i needed... okay... so im trying to simulate a jump... but i would like the jump to be at three points... three y points specifically but when it reaches these y points i want it to go to them with a nice curve... as opposed to going to them in a vertical line... what kinda math equation can i do this with and how can i make this happen... i have put in a picture as well to better explain what im talking about

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