Preparing for Steam Publishing?
I may be getting ahead of myself, but I'd like to start developing a game to (hopefully!) submit to Steam. To set myself up for success as much as possible, what publishing platform would I be best off developing for out of our current options? My assumption is that the 720p makes the most sense, but you know what happens when you assume.
Any advice for putting the best foot forward when it comes to Steam publishing would be much appreciated!
Thanks!
Best Answer
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jonmulcahy Posts: 10,408
@Dave Miller said:
Thanks for the information!@jonmulcahy, I saw that you have a game up for Steam Greenlight, what process did you have to go through to get your game as a .exe (if you don't mind sharing that information)?
just in case it's like @zweg25 says, and it's a long way off before we get true Steam publishing, I'd like to still have a glimmer of hope
I made sure my game worked perfectly as an HTML5 app, and then used NWJS to wrap it as an exe. It worked great, and will be an good interim fix until the native .exe is available.
Answers
My hope is that with proper .exe support we'll get screen resolution detection via the screen.width and .height attributes already in place. That way with a dynamic, universal system like http://help.gamesalad.com/gamesalad-cookbook/great-forum-tutorials/universal-build-using-overscan/ or something similar like we use, you can support almost any resolution with some tweaking here and there.
I plan to use my 2x assets for PC, with a bit of reworking in some spots and support some high resolutions ( possibly up to 4k?).
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Although this seems like it will come in the near future, do not get your hopes to high until they release a version and are able to debug that version for steam. It will take time
Thanks for the information!
@jonmulcahy, I saw that you have a game up for Steam Greenlight, what process did you have to go through to get your game as a .exe (if you don't mind sharing that information)?
just in case it's like @zweg25 says, and it's a long way off before we get true Steam publishing, I'd like to still have a glimmer of hope.
Hey @jonmulcahy, thanks for the reply! That's great information, I will definitely do as you suggest for a solution in the meantime.