Camera Start at Player Position

I'm trying to figure out I would have the camera start with the player centered, regardless of where the player is in the scene.

The scene in question is 8832 x 3312, and the player's actor has the ability to spawn just about anywhere within that space. How can I ensure that the camera will snap to the player wherever they happen to be in the scene? The Control Camera behavior doesn't seem to be handling this like I had expected it to.

Thanks in advance!

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2016

    "The Control Camera behavior doesn't seem to be handling this like I had expected it to."

    What happens when you attempt to use the Control Camera behaviour ?

  • DerfMilarDerfMilar Member Posts: 27

    @Socks typically when I use the control camera behavior, I'll first shrink up the camera area sliders so the X and Y are both at the center. Then when I move the actor around in-game the camera follows, with the actor at the center. It's definitely possible (likely) that I'm missing something this time around.

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2016

    //

  • DerfMilarDerfMilar Member Posts: 27

    @Socks ah, sorry, I got ahead of myself. What does happen is exactly nothing. The camera behaves as it would If my actor did not have a control camera behavior on it. As in, the camera doesn't move whatsoever when my player moves. The player actor is able to leave the visible area without the camera following.

    Does this answer your question? I'm trying really hard to explain well haha.

  • SocksSocks London, UK.Member Posts: 12,822

    @Dave Miller said:
    What does happen is exactly nothing. The camera behaves as it would If my actor did not have a control camera behavior on it.

    Maybe grab a screenshot of your rules and post them here, probably a mistake in the rules somewhere.

  • GnarlyGnarly canadaMember Posts: 840

    @Dave Miller said:
    @Socks typically when I use the control camera behavior, I'll first shrink up the camera area sliders so the X and Y are both at the center. Then when I move the actor around in-game the camera follows, with the actor at the center. It's definitely possible (likely) that I'm missing something this time around.

    That is how it should work.
    Does another actor have camera control?

    Test it.
    Make a new actor and add camera control to it. Make rules to move it around.

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