New Optimization Tips?
OrvilFox
Member Posts: 67
The former 31 optimization tips that was posted 3 years ago was a decent instruction to those who desire a better performance for their games.
A long time has been past, many GS updates that has changed and improved the engine itself. Therefore I suggest an article about new optimization tips should come out?
Comments
Build slim good code. I never used any of those socalled tips. Learn how to write proper logic in gamesalad.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
The 31 optimisation tips posted before were largely misleading or wrong anyway. The bottom line is we just don't know enough about how the engine works, particularly after the team has been digging into it and making fairly substantial changes, to be able to give real optimisation tips.
There are still lots of good practices to be followed when putting together your logic, but they don't easily condense into a bullet pointed list.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Click the guru link. I have a series called GSlogic it has helped many users learn about logic coding, which is what GS is.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Yep, like Armelline says it was a pretty poor list, with quite a few dubious ideas and some outright nonsense, and like Lost_Oasis says you will do a lot more to produce a glitch free smooth running game if you first focus on well put together and streamlined code.
That's not to say there are not some good tips and tricks that will help produce a solid glitch free game.