Tutorial for using xcode to load adhoc build?
RabidParrot
Formally RabidParrot.Member Posts: 956
Does anyone have a [Insert Title]
If not I can make one.
Thanks.
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Boom !
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Appreciate it!
Hi!
I got some help from @RabidParrot on testing ad hoc. I did a successful ad hoc build for my iPad, testing iAd and Charboost. All works fine on the iPad, but the iPhone6 "freezes" when trying to initiate the Chartboost ads. Very strange. Any suggestions? Have added both the iPad and the iPhone6 to Apple Developer with proper identifiers. Xcode transfers the app with no errors on both iPhone and iPad.
Any with suggestions?
Just install it from the device window.
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Hi @Lost_Oasis_Games, I did just that on both iPad and iPhone6 - Charboost works fine on iPad ad hoc, but it freezes on iPhone6 ad hoc....or did I miss your point here? Just now I´m not sure if my newly released build works on iPhone. I have unlocked my private install (iAP), so it will not show any ads anyway on my device.
Anyone that would like to do an install of my game on their iPhone?
The game is free (with iAP) on the App Store: "Animal Fart". I just would like to know. The ads are shown when leaving the parental gate.... (if not freezing)...
Hmmm that could be a bug. You might want to contact the staff on Monday using the blue chat bubble.
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Blast! I´ll do that, but I´d appreciate it if anyone could just do a install of the game on their iPhone5/6/6+, and check if it freezes on leaving the parental gate. "Animal fart" is the name of the game....
Anyone up for it?
@johnnymagne, I tried it on both my iPhone 6 and iPad. It works fine on my iPad but does freeze every time when leaving the gate on my iPhone 6.
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I tried Playheaven as well. Not working at all. Added a rule to disable Chartboost ads for all devices but iPad, and uploaded a new build to the app store. Too bad, hope this issue will be addressed...
Make sure you submit a bug report
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