GameSalad Impressions

KozaxKozax London, UKMember Posts: 9

Hello,

I’ve used quite a few game engines in the past, but I decided to stick with GameSalad for now. I've been using GameSalad for the past 15 days and I decided to write my impressions so far.

GameSalad has lots of features that I really like but it also lacks some major features:

  1. The interface sometimes gets stuck and I need to restart the software every now and then.(Using Mac Editor)
  2. There isn’t a visual option to change the pivot (origin) of a sprite.
  3. Custom collisions requires third-party software, one free that is really hard to run on a modern mac (requires old java version) and one paid.
  4. Scene Editor: Cannot hide layers, select multiple actors and zoom in/out
  5. No nearest neighbour filtering option for pixel art
  6. There is no ability to export for Windows(Not Win 8), Mac and Linux - Maybe we can bypass this with HTML5(NodeWebKit)
  7. Since it is mostly a mobile game engine, major mobile features are missing such as: Video Ads and Google Play Game Services(Leaderboards, etc.)

As I said before, I am a new user and I might have missed some of the features.
I know some of the features that I wrote are already mentioned before and I believe the devs are aware of them.
I bought the PRO subscription today as I believe the engine will grow and more features will be added in the future.

Thank you

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