giacomopoppi said: we need features, i have never actually had any major problems with stability or leaks :P i dont mind closing GS every so often and re-opening it
We need to make apps and games, so please let us make apps with apple's style (I don't know what it's called) i.e table views, keyboards, tab bar apps.
@Hachiko - instances can talk to other instances in the same scene. AFter clicking on the big padlock in an instance you can then access them in the expression editor under scene -> layers
Minimizing the hit on spawning objects would be nice.
Pixel collision detection and better reliability on calculations would be nice as well. All in good time, tho. I'm sure the engine will only continue to get better.
scitunes said: @Hachiko - instances can talk to other instances in the same scene. AFter clicking on the big padlock in an instance you can then access them in the expression editor under scene -> layers
Yep, I know, my games are only instances.. But i want prototype to do that, easier and it works with spawned actors too. Like I said, there are workaround to make prototype see each other, but you have to use some "fantasy"
I still find a few glitches with collision and I'm sure that collision rules take part in pretty much any game so personally I'd like to see that working nicely. Wouldn't say no to the use of keyboard or pixel collision though
A3MG said: I'd like faster load times, like we had in 0.8.7
I dont even realize how they could possibly step backward... F*ck 0.8.8 and 0.8.9 and resolution independence, and multitasking (even though I love all that stuff). I say, don't release any update if your stepping backward in some way. I could've made it another month without an update as long as it didn't create any new problems, only fixed them...
synthesis said: Cappuccino maker, hair dryer, fax machine, air ionizer, electric toothbrush, and an automatic toilet snaker.
Oh...AND SOME OPTIMIZATION on the GAME ENGINE!!!
I have a suspicion that GS games arnt compiled, merely interpreted.. It would explain why it takes so long to load, and the engine is so bloated...
Gendai! Compiling our sh*t should be problem number ONE! (As long as you fix all the bugs introduced in .8 and .9, not to even mention all the other ones....)
I think GS 0.8.7 was my fav, it at least had decent loading times, and was "stable"...
firemaplegames said: @Hachiko: Prototypes should not know about other instances. It's a principle of object oriented design.
But I agree that there should be an easier way!
There is an easier way: programmatic object references. Prototypes don't have to "know" about other instances, but they need to be able to reference them, ie:
We should be able to place code like this anywhere, in any object. The lack of this capability in GS is causing blood to run down my face from repeatedly banging my head against the wall.
Comments
i dont mind closing GS every so often and re-opening it
Regards,
aalzanki
there are workaround to obtain same results, but...well, they are workaround.
Pixel collision detection and better reliability on calculations would be nice as well. All in good time, tho. I'm sure the engine will only continue to get better.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
But I agree that there should be an easier way!
.
.
.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Oh...AND SOME OPTIMIZATION on the GAME ENGINE!!!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Gendai! Compiling our sh*t should be problem number ONE! (As long as you fix all the bugs introduced in .8 and .9, not to even mention all the other ones....)
I think GS 0.8.7 was my fav, it at least had decent loading times, and was "stable"...
Background.Scene.("myActorName"..aNumber).Color.Alpha
We should be able to place code like this anywhere, in any object. The lack of this capability in GS is causing blood to run down my face from repeatedly banging my head against the wall.
Online leader boards and in-game purchasing would be great too...