Next update!
aalzanki
Member Posts: 283
Please GameSalad, WE NEED SOME NEW BEHAVIORS.
thank you,
aalzanki
thank you,
aalzanki
Comments
i dont mind closing GS every so often and re-opening it
Regards,
aalzanki
there are workaround to obtain same results, but...well, they are workaround.
Pixel collision detection and better reliability on calculations would be nice as well. All in good time, tho. I'm sure the engine will only continue to get better.
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But I agree that there should be an easier way!
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QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Oh...AND SOME OPTIMIZATION on the GAME ENGINE!!!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Gendai! Compiling our sh*t should be problem number ONE! (As long as you fix all the bugs introduced in .8 and .9, not to even mention all the other ones....)
I think GS 0.8.7 was my fav, it at least had decent loading times, and was "stable"...
Background.Scene.("myActorName"..aNumber).Color.Alpha
We should be able to place code like this anywhere, in any object. The lack of this capability in GS is causing blood to run down my face from repeatedly banging my head against the wall.
Online leader boards and in-game purchasing would be great too...