Next update!

aalzankiaalzanki Member Posts: 283
edited November -1 in Working with GS (Mac)
Please GameSalad, WE NEED SOME NEW BEHAVIORS.

thank you,
aalzanki

Comments

  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Still rather see more improvements in memory management/leaks...
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    we need features, i have never actually had any major problems with stability or leaks :P
    i dont mind closing GS every so often and re-opening it :)
  • aalzankiaalzanki Member Posts: 283
    giacomopoppi said:
    we need features, i have never actually had any major problems with stability or leaks :P
    i dont mind closing GS every so often and re-opening it :)

    We need to make apps and games, so please let us make apps with apple's style (I don't know what it's called) i.e table views, keyboards, tab bar apps.

    Regards,
    aalzanki
  • HachikoHachiko Member Posts: 330
    I need prototype who can talk to each other.
    there are workaround to obtain same results, but...well, they are workaround.
  • ShpintShpint Member Posts: 404
    and I need to update my app =.=
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Shizane said:
    Still rather see more improvements in memory management/leaks...

    +1
  • debugdesigndebugdesign Member Posts: 886
    Pixel Collision would be nice... but I would like to go timer, constrain and graphic crazy without it slowing down to a crawl first...
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    @Hachiko - instances can talk to other instances in the same scene. AFter clicking on the big padlock in an instance you can then access them in the expression editor under scene -> layers
  • RacetotheMoonRacetotheMoon Member Posts: 323
    Minimizing the hit on spawning objects would be nice. :)

    Pixel collision detection and better reliability on calculations would be nice as well. All in good time, tho. I'm sure the engine will only continue to get better.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Unless something has changed, pixel collision is not supported by the physics engine they use. Box2D doesn't work.
  • HachikoHachiko Member Posts: 330
    scitunes said:
    @Hachiko - instances can talk to other instances in the same scene. AFter clicking on the big padlock in an instance you can then access them in the expression editor under scene -> layers

    Yep, I know, my games are only instances.. But i want prototype to do that, easier and it works with spawned actors too. Like I said, there are workaround to make prototype see each other, but you have to use some "fantasy" :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @Hachiko: Prototypes should not know about other instances. It's a principle of object oriented design.

    But I agree that there should be an easier way!
  • XIIXII Member Posts: 7
    Are things like gyroscope, compass, proximity sensor, bluetooth and wifi features under development?
  • RHRH Member Posts: 1,079
    I still find a few glitches with collision and I'm sure that collision rules take part in pretty much any game so personally I'd like to see that working nicely. Wouldn't say no to the use of keyboard or pixel collision though :)
  • design219design219 Member Posts: 2,273
    Leader board.

    .

    .

    .
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Yeah I believe pixel collision, although very nice, would be even more taxing...
  • quantumsheepquantumsheep Member Posts: 8,188
    design219 said:
    Leader board.

    1st. Quantum Sheep

    2nd. Quantum Sheep

    3rd. Design 219

    Fixed for you! And seconded! :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • CloudWalkerCloudWalker Member Posts: 24
    Memory management is realy a big thing~
  • A3MGA3MG Member Posts: 152
    I'd like faster load times, like we had in 0.8.7
  • synthesissynthesis Member Posts: 1,693
    Cappuccino maker, hair dryer, fax machine, air ionizer, electric toothbrush, and an automatic toilet snaker.

    Oh...AND SOME OPTIMIZATION on the GAME ENGINE!!!
  • quantumsheepquantumsheep Member Posts: 8,188
    You forgot the cuddly toy.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • StusAppsStusApps Member, PRO Posts: 1,352
    synthesis said:

    Oh...AND SOME OPTIMIZATION on the GAME ENGINE!!!

    Yup, no new features. Just getting the whole thing working better and faster.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    A3MG said:
    I'd like faster load times, like we had in 0.8.7

    I dont even realize how they could possibly step backward... F*ck 0.8.8 and 0.8.9 and resolution independence, and multitasking (even though I love all that stuff). I say, don't release any update if your stepping backward in some way. I could've made it another month without an update as long as it didn't create any new problems, only fixed them...
    synthesis said:
    Cappuccino maker, hair dryer, fax machine, air ionizer, electric toothbrush, and an automatic toilet snaker.

    Oh...AND SOME OPTIMIZATION on the GAME ENGINE!!!

    I have a suspicion that GS games arnt compiled, merely interpreted.. It would explain why it takes so long to load, and the engine is so bloated...

    Gendai! Compiling our sh*t should be problem number ONE! (As long as you fix all the bugs introduced in .8 and .9, not to even mention all the other ones....)

    I think GS 0.8.7 was my fav, it at least had decent loading times, and was "stable"...
  • netdzynrnetdzynr Member Posts: 296
    firemaplegames said:
    @Hachiko: Prototypes should not know about other instances. It's a principle of object oriented design.

    But I agree that there should be an easier way!

    There is an easier way: programmatic object references. Prototypes don't have to "know" about other instances, but they need to be able to reference them, ie:

    Background.Scene.("myActorName"..aNumber).Color.Alpha

    We should be able to place code like this anywhere, in any object. The lack of this capability in GS is causing blood to run down my face from repeatedly banging my head against the wall.
  • hrsmediahrsmedia Member Posts: 522
    I think the interface and work flow could be improved dramatically.
    Online leader boards and in-game purchasing would be great too...
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