Detecting how long is the sound file to sync lip animation
mshuraih
Member, PRO Posts: 179
is there away to tell GS when audio file is playing and when it stop playing so u can animate character lips or the same period
Comments
Yes! It will play when you tell it to play.
If you know the length of the audio file, you will know when it stops playing.
well its not that easy if u have many many dialog u need to set up the length of each animation manually for each sentence ( can be done but .. u know laziness ) , I just wonder if the GS will now when the audio file has reach to end .. well i think it can internally tell that because it can loop it .. but can we access that info somewhere
Nope. I've done long animations synced. Just make a list of the audio lengths and add a timer to the next audio track. Or use a stepped integer to trigger each animation and audio. It's not that hard.
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