Pixels are in fashion & should be worn with pride..
smurfted
Member, PRO Posts: 586
If i stretch a small pixel guy, how can i stop his pixels from getting all blurry?
Comments
Could try making the image larger and then using a pixel effect to give it that look? Gimp has a decent one if your working on mac.
Enlarge the image externally to GameSalad, make sure the interpolation/scaling is set to nearest neighbour.
create vector. and enlarge in illustrator. and put in photoshop. and save on png file. magic will happen.
So there is no nearest neighbour style behaviour in game salad?
This must lead to much larger file sizes..
Yes, unfortunately there's still no option for that in GameSalad.
Theres already a Feature request for this in the bug tracker... go vote for it. The more votes, the more visible it becomes as a requested and needed feature.
http://bugs.gamesalad.com/show_bug.cgi?id=1095
voted..
Yes and no ! I'm not sure what compression GS uses at the publishing stage, but the files on disk are unlikely to be much different because of the nature of 8-bit artwork and the way the lossless compression that PNG uses works.
For example a 10 x 10 pixel image (so a total of 100 pixels) using the standard lossless PNG compression would come to ~15kb, so a pretty tiny file . . . . but if you were to scale the image up (using nearest neighbour) to 200 x 200 pixels (so we've jumped from 100 pixels to 40 thousand pixels) the file would still be ~15kb* . . . even scaling it up to 2000 x 2000 pixels shouldn't have much of an effect on the file size, even though we've gone from a meagre 100 pixels total to 4 million pixels - as we aren't really adding any new information to the image, we are just changing the values of where the colours start and end.
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EDIT
*just did a quick test and got 15kb for the 10x10 pixel image and 16kb for the 200x200 pixel image, so no meaningful difference, and even scaling the image up to 2,000 x 2,000 pixels only increased the file size to 32kb.
Awesome experiment there fella..