Changing actor instance that has yet to spawn

Cee3pee0Cee3pee0 Member, PRO Posts: 194
edited November -1 in Working with GS (Mac)
Is there anyway to change an actor's instance that has yet to spawn on screen. Let's say you pushed a button and it made an actor spawn and you wanted to that actor have unique behaviors for that scene, is there a way to achieve this without having to create a unique copy of that actor?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Use variables.

    Have a controller actor that's invisible.

    On it have a variable that states what level it's on. Let's call this variable "Level"

    Then when you press the button, on the actor have:

    IF 'Level' =1

    Fly around

    If 'Level'=2

    Run at player

    etc etc

    It may mean that your actor will become very rule heavy very quickly.

    Another solution may be to spawn an actor based on the level.

    So, on your button you have the rules:

    If level = 1 then spawn bee actor
    If level =2 then spawn ant actor

    etc etc

    Hope that makes sense,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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