I need critics about my game!! help me develop please

louistrudellouistrudel Member, BASIC Posts: 15

Hello community!

I have been working for this project for way too long: http://arcade.gamesalad.com/games/131986

its meant to be embed into a friend's interactive record label website

I need you to tell me what is bad about it, what you think I have done wrong, tell me if the mechanics/ai annoy you, tell me if you are confused as a player, if you dislike the sounds/music(there's not much for now) tell me anything I can use to improve the game. Good comments usually don't bring much but if you feel amazed by anything feel free to say it.

Comments

  • BigDaveBigDave Member Posts: 2,239
    edited March 2016

    i liked the minimised core gameplay approach you were going for
    also the "Ai" is ok

    the music is utterly confusing to me
    the graphics are raw and could need some polishing but its ok
    your sides/wall indicate isometric perspective but your figure remains always top down
    i don't get whats the number in-between the 2 hp /energy bars also overlapping them doesn't look that good. Hp bar and hp heart i don't know what to look at as a reference of how far i am away from death
    i like the swing sound and guards on the wall

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    good start, i played to round 6... a few thoughts:

    • why am I collecting money? it didn't seem like I could do anything with it
    • like @bigdave said, the graphics could use some polishing, make sure that everything has the same feel / perspective
    • I don't like the movement, it seems like you are using accelerate. It felt like I was sliding on ice. it wasn't too bad, but made controlling the player a little dodgy.
    • I liked the multiple weapons, but I wish I had more control over them. a few times I had the huge sword and a small sword dropped and I automatically picked it up.
    • maybe have some sort of inventory box on the side showing the current buff (fire boots or chicken head) and weapon you have equiped.
    • what was the number over the heath bar at the bottom?
  • HopscotchHopscotch Member, PRO Posts: 2,782

    @louistrudel

    Some good stuff going on here, I like the mini-map, tower-defense-like enemy targeting and buffs!

    Played to round 8.

    The music is a no-no for me. It does not fit the game style. Since you say it is for a friends music label website, does that mean that specific music is intended to be used?

    The movement behaviour is much too floaty for my taste.

    I would like to see some impact on the enemies when hit, like a small jolt backwards.
    Also a slight randomness on the pitch of the attack sound.
    I also think smoothly zooming the camera in on the action when there are multiple mobs crowding you, will heighten the urgency.

    All round some great mechanics here though. Keep it up.

  • ArmellineArmelline Member, PRO Posts: 5,368

    As a lefty, I was unable to really play it. I find it next to impossible to use WASD as well as a mouse/trackpad. I'd recommend adding the option to use the arrow keys too (very easy to do).

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    I couldn't stand playing it for more than 30 seconds because of the music. It's repetitive and jarring. I like the gameplay but still don't really understand everything that's happening. I think I gave you feedback on an earlier thread so I won't repeat it here.

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  • KevinCrossKevinCross London, UKMember Posts: 1,894

    Not my type of game as it's too repetitive but that aside:

    • Break the repetitiveness somehow, maybe giving a safe place to spend the money collected if it's constant waves instead of levels. Otherwise it'll get boring quickly (unless you like these type of games I guess)
    • Make it clearer what's the front of the character. The small bit of forehead isn't really enough. It's even more confusing when the scabbard is at the back. I get that that's the correct place to have it but it looks like a weapon until you press the screen to attack. To some it might look like the front of the character. A redesign of the character is definitely needed in my opinion (nothing to do with the rawness of the graphics)
    • The enemy only seem to go for the portal when they're not on the screen (don't know if that's intended). I didn't even know I needed to defend the portal until the second time I read the instructions. I'm guessing that's what the heart at the top is for. It was ticking down even when I wasn't being hit. The heart at the top and the health bar at the bottom is definitely confusing. Maybe change the heart at the top to make it clearer it's the portals life and not the players life.
    • I'm not a fan of music in any games and would normally mute the game or turn off the music if there's an option but I agree it doesn't quite fit with the game. It might not be so bad if you took away all of the vocal sounds.

    Have you considered or tried other control options?

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