IAP test question
Hey guys,
wondering if someone could help me out. I can't seem to get my IAP to test correctly. I watched @Lost_Oasis_Games IAP videos, I think they are from a previous version, but still helpful. I got to set up to the point of ready to submit for review on iTunes connect. And I have the logic below shown in a purchase button as well as the same ID entered into the purchase table. I even did a DISPLAY TEXT: self.callback to makes sure the callback is turning into 1, and it is.
I made a sandbox user account, was careful to not void it, and when I click on the purchase button in my test build nothing happens. No error box, no connecting to store box, nothing saying anything it just does nothing. Confused but think I might be missing something. Any help is appreciated.
Comments
man, still can't figure this out, trying different builds and test accounts, anyone know if I am missing a vital step?
www.rossmanbrosgames.com
Check that you have all of your billing and tax information approved in iTunes Connect. If you are still having issues press the question mark in the bottom right to contact our support team.
Assuming what @alex9876 said didn't fix things, there are a few other things to consider.
Does your product ID match - it needs to be identical in three places: The buy behaviour, the PurchaseTable and iTunes Connect. If it's even different a tiny bit you'll get the result you did - nothing will happen.
Did you set up the test account correctly? I've never been able to get a sandbox account to work with the new IAP. I've always had success testing it by pushing a build to TestFlight and then just buying with my normal Apple account, though.
Did you check the box say... I can't remember the wording but there's a check box part way down the IAP form that says you'll be externally serving stuff. This shouldn't be checked, and if it is checked your IAP won't work.
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Thanks for the help guys. Double checked all that stuff. Ended up deleting the behaviors and attributes and writing them all again in pretty close to the same way and it worked... Probably was a weird bug or an order of things that just wasn't firing correctly run into that sometimes in Gamesalad
www.rossmanbrosgames.com