Distance travelled in pixels

Hello, pls i want to measure total distance of main actor in pixels which moves all over the scene ( left, right, up down from some start position). I found topics that people advice to use magnitude (startx-selfpositionx, starty-selfpositiony). I try that, but when actor returning back to start position the distance goes down, but i need increase it even its returning back. Is there a simple was to do that ? Thank for your help. And sorry for my English.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited March 2016

    Speed in Gamesalad is measured in pixels per second.

    If you know the actor's speed or since you can determine it using the linear velocity self attributes, you can just do something like this:

    Timer every 1 second
         Change attribute game.distance to game.distance+[actor speed]

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  • SocksSocks London, UK.Member Posts: 12,822
    edited March 2016

    @tatiang said:
    Speed in Gamesalad is measured in pixels per second.

    If you know the actor's speed or since you can determine it using the linear velocity self attributes, you can just do something like this:

    Timer every 1 second
         Change attribute game.distance to game.distance+[actor speed]

    I was thinking along the same lines too, to use speed.

    Otherwise if the speed is not know (for example the actor is being dragged around the screen) then you could do something like this:

    3 real attributes
    Distance
    Record X
    Record Y

    Change Record X to self X
    Change Record Y to self Y
    Timer - Every 0.1 seconds
    --Change Distance to Distance+magnitude(self X-Record X, self Y-Record Y)
    --Change Record X to self X
    --Change Record Y to self Y

  • prazakgs1prazakgs1 Member Posts: 2

    @Socks said:

    @tatiang said:
    Speed in Gamesalad is measured in pixels per second.

    If you know the actor's speed or since you can determine it using the linear velocity self attributes, you can just do something like this:

    Timer every 1 second
         Change attribute game.distance to game.distance+[actor speed]

    I was thinking along the same lines too, to use speed.

    Otherwise if the speed is not know (for example the actor is being dragged around the screen) then you could do something like this:

    3 real attributes
    Distance
    Record X
    Record Y

    Change Record X to self X
    Change Record Y to self Y
    Timer - Every 0.1 seconds
    --Change Distance to Distance+magnitude(self X-Record X, self Y-Record Y)
    --Change Record X to self X
    --Change Record Y to self Y

    Hi, thank you for your replies, i tryed both (as i already measure speed) and Socks's code fits my needs more. Great community support !!!! Thanks again.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited April 2016

    I show how to do this in my GS physics series. Using the loop behavior gives a more accurate result.

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