Is it too early to think about iAds?
UtopianGames
Member Posts: 5,692
After lowering the price of 2 games to free on Monday we had 7906 sales and Yesterday we had 23,565 sales and they have charted in top 100s.
Is it too early to think about the $2k iAds and make them free with ads to try and make some money?
Another thought is Bumps (currently waiting for review) the URL forwarding would certainly help if we update the free games with an icon of Bumps.
Thanks in advance.
Darren.
Is it too early to think about the $2k iAds and make them free with ads to try and make some money?
Another thought is Bumps (currently waiting for review) the URL forwarding would certainly help if we update the free games with an icon of Bumps.
Thanks in advance.
Darren.
Comments
i am just hoping gs change their minds bout the iads and make it for express users too!
Easier said than done though, I don't think i would if it were my money, only because $2000 is a lot for an 18 year old.
However, if they added analytics back as a PRO feature and dropped the price to $599, then I would probably have to jump right on that!
Yes $2k is too much, dam shame.
Darren.
// Red Dot Inc
...kidding
My problem is this, if I go the way of scitunes and sink all of my profits into a PRO license only to just make another $2000 over the next 12 months, in the end I'm right back where I started...
@CreativeSolution,
If it's anything of interest, my email address is <GameSaladUserName>@gmail.com. ;-)
The more I look into these things the more I see that gamesalad is a 2d game engine written in xcode that interprets our games through xml files. To me that is a code interpreter and, i think, standing a bit on shaky ground. The reason we can't have our source code is because there isn't anything different to have, everyones source is the same just with an images folder and a load of xml files.
If someone from gendai can tell me I get my money back if I stop being able to publish to the app store then I think I would go for it.
We are investing in it.
// Red Dot Inc
I would probably pay this money when GS will be stable and won't freeze my system after 10 minutes of work when I forget to quit and reopen the software.
Until the release of GameSalad v1.0 I won't even dream about spending $2000 to be a PRO!
Theres still a whole heap of engine & tool improvements that I think are necessary before GameSalad could even begin to be considered a complete, STABLE, working, professional package.
Its slowly getting there though....
Is it possible for Apple, once you go to the PRO version of GameSalad, to know if that app was built using GS (once you remove their logo when the app loads)?
If it's not possible, then no one has to worry what if: "I stop being able to publish to the app store", right?
So far, over the last two weeks since they went live, I have made 22$.
15$ is from people actually clicking on the iAd, since I get $1.30 for that...
(but I cannot imagine who would actually click on the ads?)
The other $6 or so is from impressions.
Currently, there is a problem with fill rates. Danger Cats! LITE has been downloaded 4,659 times yet only 253 iAds appeared. Stunt Squirrels! LITE has been downloaded 1,083 times and 97 iAds appeared.
Every time an iAd appears, I get a sixth of a penny. If somebody actually clicks on one I get $1.30 - which is pretty much the same as a sale of the full version, which is nice.
Now, I realize that this is not a true test as these are just LITE versions of the games. To do it right you need to make a free full version that people keep playing. My LITE versions only have 5 levels. If you get through the five levels, you are linked to the full version. They are more like advertisements for the full games as opposed to standalone apps.
A more accurate representation is JamesZeppelin's Doodle Monster game which has over 1,000,000 downloads.
He makes about 5$ a day with iAds.
The issue is with the 5% fill rates of the iAds. (As opposed to the 100% fill rate of something like AdMob)
I'm sure it will continue to get better as time goes on.
A lot of people get alerts when apps drop prices which causes a spike for a couple days.
Hopefully your games will climb and stay. It's almost like a second shot at the new release page lol
They are certainly great games though.