so i need to double all images all actors? ...now i use 320*480 bacground and actors are 32*32. now i need 640*960 bacground and actors should be 64*64 right?
images double in size for RI...actor sizes stay the same.
The layout is still 320x480...only the image resolution changes.
The games (and device screen) are laid out on a "point" grid that remains 320x480. But the images used can vary depending on the pixel resolution of the device. So an iPhone 4G is playing a 320x480 game...but the resolution is 4 times greater. This is why you continue to design the game for 320x480 but your images are 4 times larger (2x height and 2x width).
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The layout is still 320x480...only the image resolution changes.
The games (and device screen) are laid out on a "point" grid that remains 320x480. But the images used can vary depending on the pixel resolution of the device. So an iPhone 4G is playing a 320x480 game...but the resolution is 4 times greater. This is why you continue to design the game for 320x480 but your images are 4 times larger (2x height and 2x width).