Animation or?
swanyboy
Member Posts: 38
Hello! This is my first post and I have quick question... So, I have an actor... He is my main character. Right now, I have each part of his body imported as single actors. I have constrained each part together, but I want each part to move. When he is standing still, I want his body to bob up and down, and when he moves, I want his legs to walk. Would it be better to make each of these actors maven their own, or just have one actor with separate animations? Tell me if this needs more clarification. Thanks
Comments
I you need an example of this, you can look at a game called SpellSpire on iOS. I want my character's body to move like that.
I would do one actor but different animation for each movement.
Stand still bob up and down animation
Walking. Walking animation.
Jumping. Jumping animation.
Attack. Attack animation.
Or whatever you are looking for.
To do a walking animation etc your way will be incredibly hard.
Okay, thanks @gattoman
I'm with @gattoman, I'd do them as individual animations.
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Okay, thanks guys