Light Trail

GamepencilerGamepenciler Artist/Game DeveloperMember, PRO Posts: 326
edited April 2016 in Working with GS (Mac)

Hello, is it possible to make a light trail (not particle type) that tails the character every time he moves? Is there a tutorial for this? I attached image of what i mean. I'd appreciate if this is possible.-thanks!

Artist/Game Developer / Animator at your service..

Comments

  • KevinCrossKevinCross London, UKMember Posts: 1,894
    edited April 2016

    Just a thought. Have you considered spawning small actors behind the actor when it moves and have these actors fade over time. If you spawn it every time the actor moves a pixel or two and the actor you're spawning is small enough the it should give the impression of a light trail that fades.

    Edit: You could spawn everytime it moves a fraction or just have a timer on the actor that spawns every fraction of a second. You won't want these actors that are spawned to move.

  • KevinCrossKevinCross London, UKMember Posts: 1,894

    Here's a rough example of what I mean. Drag the box around and you will see a trail that follows behind it and fades. In this example the trail is spawned on the left of the actor so when you drag it left it looks a bit odd. You'd have to change the spawn point to be on the opposite direction your character is facing.

  • IceboxIcebox Member Posts: 1,485

    @Thorhammer You can use this method if you want , i attached a demo

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