Be warned... when spawning a lot of actors, over time the game will run to a crawl. See if you can change the bullet actor's position back to the ship when it's run its course instead of spawning a new one.
Ok so first make a new scene. Then you can make an actor, give it the behavior display text. You can then write whatever you want such as "start" or "play"
Next you want to insert a rule that states:
When touch is pressed, change scene to.. whatever scene you want to go to. This is just something you should start with. You can also add an instructions actor, etc all leading to different scenes
Comments
When Space is pressed
Spawn Actor
There you go
Cheers, Weswog
Cheers, Weswog
2 actors
1.player
2.bullet
PLAYER
rule:
When space is down
Spawn actor (bullet actor)
direction 0
position X=0 y=32 (thats what i use)
BULLET
move
90 degrees
speed 300 relative to actor
additive
Timer
every 1 second, destroy actor
EDIT:
TOO LATE!!!!!!!!!!!!!!!!!!!!!!!!!
Next you want to insert a rule that states:
When touch is pressed, change scene to.. whatever scene you want to go to. This is just something you should start with. You can also add an instructions actor, etc all leading to different scenes