Question about 128x128 loading wheel
JH4music
Member, PRO Posts: 23
I got my first successful adhoc build working yesterday. I have an image uploaded for the loading wheel, and for the loading background image(s) in the various sizes required for the IOS devices.
When I first open my app, I immediately get the loading background image that I uploaded to the gamesalad publishing site, but I don't see the loading wheel.
My app only has one scene, so everything loads when you first open it. This takes quite some time, so it would be really nice to see the spinning load wheel going while waiting for the app to load so you know it isn't frozen. What am I doing wrong?
Comments
all you should have to do is upload the loading icon to the web portal when you publish.
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I think the loading wheel only displays between scenes, not on initial load. So if your game is only one scene you'll never see the wheel.
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I think this must be the case. I will try to make an initial scene that lasts for a second or so, and then have a timer on it that changes to my main scene. Hopefully, this gives the desired effect of showing the loading wheel.
That should work, just have it change scenes after 0.1 seconds or something and the loading wheel will appear
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