Every level increase trigger an animation

3absh3absh Member Posts: 601

Hey guys.
I have this 5 frame animation that I want to be triggered for every 1 increase in player level.
This is what I did but it didn't work

Mod(Player.Level,1000) not equal to zero --> animate

I thought that every time the player level increases this rule will check and the result will not be equal to zero then it will animate.
Turns out two sequential ON's do not trigger a rule
There must be an OFF between them

What should I do?

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Right, rules only trigger when their condition changes from false to true.

    You may want to do something like When game.level > game.nextLevel
    .....animate
    .....change attribute game.nextLevel to game.nextLevel+1000

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