connect actors
Tom24
Member, PRO Posts: 22
Hello Guys,
me again :-)
I try now for some time to connect actors.
I have 6 different actors on a grid, and you can connect these.
this works actually quite good, but I want to show the connection as a kind of line.
and there is my problem! but how?
i tried (spaw actor and interpolate/ magnitude.. this actor to mouse position) but this works not exactly what i want!
There is certainly a formula how it works, but I just do not find out how.
I made a little picture to show what i mean (that's not my game/only a 5 min photoshop graphic)
has someone already made something like this? or know how i can make this?
Thank's for your help
Comments
For two dots (dot1 and dot2)
Spawn a new actor for the link:
Change Rotation to VectorToAngle (dot1 x - dot2 x, dot1 y - dot2 y)
Change Width to Magnitude (dot1 x - dot2 x, dot1 y - dot2 y)
Change x to (dot1 x + dot2 x)/2
Change y to (dot1 y + dot2 xy)/2
Thanks for your answer
But i have 64 Actors with 6 different typs in this grid.
how can i get the position (XY) of the actor i want to connect?
Ok i think i got it!! GREAT
@Socks Thanks for your help!
this was exactly I was looking for :-)
We have a pattern lock template which does the same. Maybe it can help. http://www.gsinvention.com/product/pattern-lock/
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
Thanks
@timolapre1998