Drawing application on GameSalad?
lanthanoider
Member Posts: 2
hey all,
i'd like to try out GS, but first i need to know whether i can make kind of drawing application (like Autodesk Sketchbook or myPaint etc) inside a game with GS?
that means, you will play a game where you would draw sth during the game...is it possible?
thx in advance! ^^
i'd like to try out GS, but first i need to know whether i can make kind of drawing application (like Autodesk Sketchbook or myPaint etc) inside a game with GS?
that means, you will play a game where you would draw sth during the game...is it possible?
thx in advance! ^^
Comments
Nice question
this will give you the idea: http://gamesalad.com/game/play/8183
any other solution you found?
im trying to figure out a different way for hours now.. please help
Well, you could come up with a scheme for each (straight!) line drawn, spawn a 1 or 2 pixel wide actor (say in the X dimension) that is then stretched (in the Y dimension) to length and rotated to fit the start and end points of the line drawn. It would use a lot less spawned actors than a spawn per pixel or small pixel group but then you are limited to straight line segments.
I hope at some point there will be some simple drawing primitives (and hopefully vector based ones too) added to GS.
guess we will have to wait..
Maybe the spawn lots of small actors approach will now work
Where do you get your info?
This would be great
;-)
Here is a downloadable project for this here
http://gamesalad.com/game/play/38606
Cheers, Weswog
and about the constant spawning, isnt that killing the memory?
we need an effect that saves the current image every few seconds, and starts drawing on it,
so it cleans the memory, again, any ideas?!
just an idea. I've never actually tried it.