@Armelline Do you know if there's any device showing more new screen space in stretch mode than the iPhone 5? Just trying to figure out how big my background image has to be...
@Armelline I have an actor that, when self.position X = < -100 change self.position X to 1124. When using your template and stretch, how do I add the offset?
@GreenfroggGames said: @Armelline I have an actor that, when self.position X = < -100 change self.position X to 1124. When using your template and stretch, how do I add the offset?
I'd have to see it to be sure, but most likely: when self.Position.X =< (-100-offset)
But exactly what you do is really going to depend on the game. You seem to have a lot of actors that depend on specific locations, which could mess things up in a lot of ways
@GreenfroggGames said: @Armelline I have a few maybe I have to rethink this. I'll give it a try, thanks!
Games that rely on specific locations on a scene are always the most tricky to universalise, as any method of universalising changes the visible screen area. That's unavoidable, unfortunately.
@Armelline Do you mind taking a look at this demo, I cant seem to get the stick to stay with the Joystick base. Been trying loads of stuff but my offset rule is wrong I guess.
@GreenfroggGames said: @Armelline Do you mind taking a look at this demo, I cant seem to get the stick to stay with the Joystick base. Been trying loads of stuff but my offset rule is wrong I guess.
I'll take a look, but you seem to have a rather complicated method of joystick there. Will need to untangle it first
@GreenfroggGames said: @Armelline Did you get a look at the demo? I've tried putting the offset next to the touch1.x and it almost works, it's just a little bit off...
Sorry not had a chance to give into it yet. Will do as soon as I can!
Hi, I've added this code as it was recommended to me from G.S help but I'm having the same problem i had with the last universal code i tried, it resizes and looks great as soon as i hit reset, (though it does that without the code...) but after i do the buttons stop working, i click on a button and it wont work and then i start clicking in random places around the screen and suddenly some screen or menu will come up as though the touch for them have been moved away from the button it self...
I defiantly checked to make sure that everything that should have the code does have it but still my buttons are a no go.
All the buttons work when i chose a different portrait display but as soon as i hit reset to make everything look right the buttons stop working
@grahameckersley said:
Hi, I've added this code as it was recommended to me from G.S help but I'm having the same problem i had with the last universal code i tried, it resizes and looks great as soon as i hit reset, (though it does that without the code...) but after i do the buttons stop working, i click on a button and it wont work and then i start clicking in random places around the screen and suddenly some screen or menu will come up as though the touch for them have been moved away from the button it self...
I defiantly checked to make sure that everything that should have the code does have it but still my buttons are a no go.
All the buttons work when i chose a different portrait display but as soon as i hit reset to make everything look right the buttons stop working
This could be caused by many things. Can you show me an example project where this happens?
@Armelline when publishing, is there a particular setting I have to choose between stretch/letterbox/overscan? I'm getting some weird behaviours after I chose overscan.
Comments
@GreenfroggGames You probably need to add the offset to your joystick constrains.
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@Armelline yup, might have missed some code there
@Armelline Do you know if there's any device showing more new screen space in stretch mode than the iPhone 5? Just trying to figure out how big my background image has to be...
Pretty sure Kindle Fires and some Android devices do.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Thanks alot it worked !
@GreenfroggGames of the platforms available in Creator iPhone 6 has the widest aspect, it is only a small difference.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
@colander Thanks, but I was thinking more about all the android phones.
@Armelline I have an actor that, when self.position X = < -100 change self.position X to 1124. When using your template and stretch, how do I add the offset?
I'd have to see it to be sure, but most likely: when self.Position.X =< (-100-offset)
But exactly what you do is really going to depend on the game. You seem to have a lot of actors that depend on specific locations, which could mess things up in a lot of ways
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline I have a few maybe I have to rethink this. I'll give it a try, thanks!
Games that rely on specific locations on a scene are always the most tricky to universalise, as any method of universalising changes the visible screen area. That's unavoidable, unfortunately.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline Do you mind taking a look at this demo, I cant seem to get the stick to stay with the Joystick base. Been trying loads of stuff but my offset rule is wrong I guess.
I'll take a look, but you seem to have a rather complicated method of joystick there. Will need to untangle it first
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline Haha ok, Thanks!
@Armelline Did you get a look at the demo? I've tried putting the offset next to the touch1.x and it almost works, it's just a little bit off...
Sorry not had a chance to give into it yet. Will do as soon as I can!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline Ok, cool.
@Armelline Just found the problem, you don't need to check the demo
My camera x offset constrain rule was wrong. Thank you for helping me though
@Armelline When using this method and the device ratio is greater than iPad, will it just stretch? Is there a way to reverse the method as well?
Hi, I've added this code as it was recommended to me from G.S help but I'm having the same problem i had with the last universal code i tried, it resizes and looks great as soon as i hit reset, (though it does that without the code...) but after i do the buttons stop working, i click on a button and it wont work and then i start clicking in random places around the screen and suddenly some screen or menu will come up as though the touch for them have been moved away from the button it self...
I defiantly checked to make sure that everything that should have the code does have it but still my buttons are a no go.
All the buttons work when i chose a different portrait display but as soon as i hit reset to make everything look right the buttons stop working
This could be caused by many things. Can you show me an example project where this happens?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Yea happy to show you, how do i do that?
You can post the project here if there's nothing in it you don't want to share, or if you prefer you can email it to me at support@armelline.com.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
ok cool man thank you very much ill email that now
I hope i'v attached that correctly
@Armelline when publishing, is there a particular setting I have to choose between stretch/letterbox/overscan? I'm getting some weird behaviours after I chose overscan.