any ideas for spawning actors and running out of room in confined space

goonergooner Lancaster, PAMember Posts: 135

My actor can spawn multiple actors, those actors can spawn multiple actors, etc.

I have "gravity" and constraining walls, so for the most part they settle at the bottom of the screen. If any of those actors spawn, they start to overlap, even with collision and bounciness (although set very low). So you get a packed row across the bottom of the screen and eventually the overlap causes problems because it's not clear what actor you are actually clicking.

Is there any way to prevent overlap, or should I look for some way to prevent so many collecting at the bottom?

Thanks

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