Game demo posted : Mini map with random enemy spawns

charlieaf92charlieaf92 Member Posts: 84
edited November -1 in Working with GS (Mac)
I posted my first game demo. It is based on the other mini map demos that people have made, but includes a few key differences.

It is designed for a game where multiple instances of actors spawn during gameplay. It addresses the issue is having tracking dots for each instance of the same actor that is spawning, and keeping the dots in the correct position despite the fact that they are on a scrollable layer. Within it, it also includes a nice trick to create global attributes of the cameras X and Y positions that can be read and used by any actor in the scene.

http://gamesalad.com/game/play/72659

By the way - it has a lot of actor spawning, which is not ideal for performance. But for the purpose of this example it makes sense. Obviously you would need to throttle this back and be sensible about how you use it in an actual game.

I hope it helps!
charlie

Comments

  • esca0001usesca0001us Member Posts: 6
    hi charlieaf92,

    I'm new to gamesalad and wish to learn more about this wonderful program.
    I've noticed that there are tons and tons of demo (such as the one listed on top) on gamesalad's website.

    Is there anyway I can download one of these demo(games) to take a deeper look at them? especially the coding and logic behind it.

    Thanks in advance
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Open the game salad software and under new search for the demo you saw online. Double click the icon and you will have it. If you cannot find it that way the creator did not make it downloadable.
  • esca0001usesca0001us Member Posts: 6
    Thanks for the great help... appreciated it
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