Game demo posted : Mini map with random enemy spawns
charlieaf92
Member Posts: 84
I posted my first game demo. It is based on the other mini map demos that people have made, but includes a few key differences.
It is designed for a game where multiple instances of actors spawn during gameplay. It addresses the issue is having tracking dots for each instance of the same actor that is spawning, and keeping the dots in the correct position despite the fact that they are on a scrollable layer. Within it, it also includes a nice trick to create global attributes of the cameras X and Y positions that can be read and used by any actor in the scene.
http://gamesalad.com/game/play/72659
By the way - it has a lot of actor spawning, which is not ideal for performance. But for the purpose of this example it makes sense. Obviously you would need to throttle this back and be sensible about how you use it in an actual game.
I hope it helps!
charlie
It is designed for a game where multiple instances of actors spawn during gameplay. It addresses the issue is having tracking dots for each instance of the same actor that is spawning, and keeping the dots in the correct position despite the fact that they are on a scrollable layer. Within it, it also includes a nice trick to create global attributes of the cameras X and Y positions that can be read and used by any actor in the scene.
http://gamesalad.com/game/play/72659
By the way - it has a lot of actor spawning, which is not ideal for performance. But for the purpose of this example it makes sense. Obviously you would need to throttle this back and be sensible about how you use it in an actual game.
I hope it helps!
charlie
Comments
I'm new to gamesalad and wish to learn more about this wonderful program.
I've noticed that there are tons and tons of demo (such as the one listed on top) on gamesalad's website.
Is there anyway I can download one of these demo(games) to take a deeper look at them? especially the coding and logic behind it.
Thanks in advance