Any reason why Log statements will not register in the debugger?
fmakawa
Member Posts: 565
Hi folks, So I've placed a bunch log statements in an actor. Some of them are showing, some are not. Any reason why log statements wouldn't be firing?
Thanks!
Answers
Try wrapping the log behavior is a short timer with run to completion checked.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I did and that actually ensures they dont fire. Something to do with a nesting issue I think. I remove them from the timer by placing them outside of it they fire. Within the timer, run to completion or not they do not. Same thing with the attributes changes they are supposed to be logging.